job000305 | Every time Unity compiles, the Perforce integration becomes INACTIVE and has to... be re-connected via the settings window. « | |
job000308 | Possible solution to job000152. I wrote a proof of concept script that demonstr...ates a way to deal with large change lists, without slowing down the editor: http://pastebin.com/pr0QH7zh « | |
job000313 | NullReferenceException: Object reference not set to an instance of an object Ve...rsion: 2.7 GA.7 Unity 5.1.1f1 Several of these errors are reported on Unity start-up and shutdown. NullReferenceException: Object reference not set to an instance of an object P4Connect.Engine.AddToFileAndMetaList (P4Connect.PerforceConnection aConnection, System.String[] arAssetPaths, System.String[] arMoveToAssetPaths, AssetOperation aDesiredOperation, System.Collections.Generic.List`1 aInOutFilesAndMetas) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1096) P4Connect.Engine.PerformOperation (System.String[] arPaths, System.String[] arMoveToPaths, AssetOperation aDesiredOp) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:942) UnityEngine.Debug:LogException(Exception) P4Connect.Engine:LogP4Exception(Exception) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1592) P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:961) P4Connect.Engine:CheckoutAssets(String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:528) P4Connect.UnityVSBridge:OnUnityVSProjectFilesChange(String, String) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.UnityVSBridge.cs:122) SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.ProjectFile:WriteIfNecessary(FileGenerationHandler) SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProjectFiles(UnitySolution) SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject() SyntaxTree.VisualStudio.Unity.Bridge.<>c__DisplayClass3:<RunOnceOnUpdate>b__2() UnityEditor.EditorApplication:Internal_CallUpdateFunctions() « | |
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