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Change 2350
barrie_slaymaker
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Get p4d to be killed after the last p4 cleanup commands,
generalize the p4d launching & destruction system because
we'll need it in VCP::Source::p4 too to take checkpoints.
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guest/perforce_software/revml/lib/VCP/Dest/p4.pm#35
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guest/perforce_software/revml/lib/VCP/Utils/p4.pm#20
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