Change 5821
Knut Wikstrom
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//guest/knut_wikstrom/ValveSDKCode
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Added Valve Source code.
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Everything_SDK-2003.sln#1
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Everything_SDK-2005.sln#1
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Game_HL2-2003.sln#1
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Game_HL2-2005.sln#1
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cl_dll/AnimateSpecificTextureProxy.cpp#1
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cl_dll/C_MaterialModifyControl.cpp#1
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cl_dll/EffectsClient.cpp#1
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cl_dll/MonitorMaterialProxy.cpp#1
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cl_dll/ProxyHealth.cpp#1
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cl_dll/ScreenSpaceEffects.cpp#1
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cl_dll/ScreenSpaceEffects.h#1
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cl_dll/TeamBitmapImage.cpp#1
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cl_dll/TeamBitmapImage.h#1
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cl_dll/ViewConeImage.cpp#1
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cl_dll/ViewConeImage.h#1
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cl_dll/WaterLODMaterialProxy.cpp#1
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cl_dll/WorldDimsProxy.cpp#1
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cl_dll/alphamaterialproxy.cpp#1
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cl_dll/animatedentitytextureproxy.cpp#1
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cl_dll/animatedoffsettextureproxy.cpp#1
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cl_dll/animatedtextureproxy.cpp#1
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cl_dll/animationlayer.h#1
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cl_dll/baseanimatedtextureproxy.cpp#1
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cl_dll/baseanimatedtextureproxy.h#1
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cl_dll/baseclientrendertargets.cpp#1
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cl_dll/baseclientrendertargets.h#1
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cl_dll/beamdraw.cpp#1
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cl_dll/beamdraw.h#1
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cl_dll/bone_merge_cache.cpp#1
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cl_dll/bone_merge_cache.h#1
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cl_dll/c_ai_basehumanoid.cpp#1
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cl_dll/c_ai_basenpc.cpp#1
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cl_dll/c_ai_basenpc.h#1
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cl_dll/c_baseanimating.cpp#1
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cl_dll/c_baseanimating.h#1
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cl_dll/c_baseanimatingoverlay.cpp#1
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cl_dll/c_baseanimatingoverlay.h#1
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cl_dll/c_basecombatcharacter.cpp#1
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cl_dll/c_basecombatcharacter.h#1
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cl_dll/c_basecombatweapon.cpp#1
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cl_dll/c_basecombatweapon.h#1
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cl_dll/c_basedoor.cpp#1
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cl_dll/c_basedoor.h#1
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cl_dll/c_baseentity.cpp#1
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cl_dll/c_baseentity.h#1
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cl_dll/c_baseflex.cpp#1
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cl_dll/c_baseflex.h#1
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cl_dll/c_baseplayer.cpp#1
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cl_dll/c_baseplayer.h#1
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cl_dll/c_basetempentity.cpp#1
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cl_dll/c_basetempentity.h#1
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cl_dll/c_baseviewmodel.cpp#1
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cl_dll/c_baseviewmodel.h#1
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cl_dll/c_breakableprop.cpp#1
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cl_dll/c_breakableprop.h#1
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cl_dll/c_colorcorrection.cpp#1
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cl_dll/c_colorcorrectionvolume.cpp#1
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cl_dll/c_dynamiclight.cpp#1
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cl_dll/c_effects.cpp#1
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cl_dll/c_effects.h#1
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cl_dll/c_entitydissolve.cpp#1
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cl_dll/c_entitydissolve.h#1
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cl_dll/c_entityparticletrail.cpp#1
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cl_dll/c_env_particlescript.cpp#1
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cl_dll/c_env_projectedtexture.cpp#1
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cl_dll/c_env_screenoverlay.cpp#1
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cl_dll/c_env_tonemap_controller.cpp#1
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cl_dll/c_fire_smoke.cpp#1
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cl_dll/c_fire_smoke.h#1
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cl_dll/c_fish.cpp#1
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cl_dll/c_forcefeedback.cpp#1
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cl_dll/c_func_areaportalwindow.cpp#1
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cl_dll/c_func_breakablesurf.cpp#1
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cl_dll/c_func_conveyor.cpp#1
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cl_dll/c_func_dust.cpp#1
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cl_dll/c_func_dust.h#1
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cl_dll/c_func_lod.cpp#1
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cl_dll/c_func_occluder.cpp#1
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cl_dll/c_func_smokevolume.cpp#1
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cl_dll/c_func_tracktrain.cpp#1
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cl_dll/c_gib.cpp#1
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cl_dll/c_gib.h#1
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cl_dll/c_hairball.cpp#1
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cl_dll/c_impact_effects.cpp#1
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cl_dll/c_impact_effects.h#1
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cl_dll/c_lightglow.cpp#1
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cl_dll/c_movie_explosion.cpp#1
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cl_dll/c_particle_fire.cpp#1
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cl_dll/c_particle_smokegrenade.cpp#1
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cl_dll/c_physbox.cpp#1
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cl_dll/c_physbox.h#1
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cl_dll/c_physicsprop.cpp#1
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cl_dll/c_physicsprop.h#1
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cl_dll/c_physmagnet.cpp#1
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cl_dll/c_pixel_visibility.cpp#1
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cl_dll/c_pixel_visibility.h#1
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cl_dll/c_plasma.cpp#1
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cl_dll/c_playerlocaldata.h#1
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cl_dll/c_playerresource.cpp#1
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cl_dll/c_playerresource.h#1
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cl_dll/c_point_camera.cpp#1
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cl_dll/c_point_camera.h#1
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cl_dll/c_point_commentary_node.cpp#1
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cl_dll/c_prop_vehicle.cpp#1
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cl_dll/c_prop_vehicle.h#1
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cl_dll/c_props.cpp#1
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cl_dll/c_ragdoll_manager.cpp#1
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cl_dll/c_recipientfilter.cpp#1
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cl_dll/c_recipientfilter.h#1
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cl_dll/c_rope.cpp#1
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cl_dll/c_rope.h#1
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cl_dll/c_rumble.cpp#1
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cl_dll/c_rumble.h#1
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cl_dll/c_sceneentity.cpp#1
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cl_dll/c_shadowcontrol.cpp#1
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cl_dll/c_smoke_trail.cpp#1
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cl_dll/c_smoke_trail.h#1
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cl_dll/c_smokestack.cpp#1
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cl_dll/c_soundscape.cpp#1
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cl_dll/c_soundscape.h#1
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cl_dll/c_spotlight_end.cpp#1
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cl_dll/c_sprite.cpp#1
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cl_dll/c_sprite.h#1
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cl_dll/c_steamjet.cpp#1
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cl_dll/c_stickybolt.cpp#1
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cl_dll/c_sun.cpp#1
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cl_dll/c_sun.h#1
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cl_dll/c_te.cpp#1
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cl_dll/c_te_armorricochet.cpp#1
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cl_dll/c_te_basebeam.cpp#1
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cl_dll/c_te_basebeam.h#1
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cl_dll/c_te_beamentpoint.cpp#1
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cl_dll/c_te_beaments.cpp#1
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cl_dll/c_te_beamfollow.cpp#1
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cl_dll/c_te_beamlaser.cpp#1
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cl_dll/c_te_beampoints.cpp#1
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cl_dll/c_te_beamring.cpp#1
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cl_dll/c_te_beamringpoint.cpp#1
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cl_dll/c_te_beamspline.cpp#1
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cl_dll/c_te_bloodsprite.cpp#1
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cl_dll/c_te_bloodstream.cpp#1
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cl_dll/c_te_breakmodel.cpp#1
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cl_dll/c_te_bspdecal.cpp#1
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cl_dll/c_te_bubbles.cpp#1
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cl_dll/c_te_bubbletrail.cpp#1
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cl_dll/c_te_decal.cpp#1
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cl_dll/c_te_dynamiclight.cpp#1
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cl_dll/c_te_effect_dispatch.cpp#1
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cl_dll/c_te_effect_dispatch.h#1
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cl_dll/c_te_energysplash.cpp#1
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cl_dll/c_te_explosion.cpp#1
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cl_dll/c_te_fizz.cpp#1
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cl_dll/c_te_footprint.cpp#1
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cl_dll/c_te_glassshatter.cpp#1
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cl_dll/c_te_glowsprite.cpp#1
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cl_dll/c_te_impact.cpp#1
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cl_dll/c_te_killplayerattachments.cpp#1
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cl_dll/c_te_largefunnel.cpp#1
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cl_dll/c_te_legacytempents.cpp#1
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cl_dll/c_te_legacytempents.h#1
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cl_dll/c_te_muzzleflash.cpp#1
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cl_dll/c_te_particlesystem.cpp#1
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cl_dll/c_te_particlesystem.h#1
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cl_dll/c_te_physicsprop.cpp#1
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cl_dll/c_te_playerdecal.cpp#1
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cl_dll/c_te_projecteddecal.cpp#1
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cl_dll/c_te_showline.cpp#1
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cl_dll/c_te_smoke.cpp#1
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cl_dll/c_te_sparks.cpp#1
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cl_dll/c_te_sprite.cpp#1
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cl_dll/c_te_spritespray.cpp#1
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cl_dll/c_te_worlddecal.cpp#1
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cl_dll/c_team.cpp#1
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cl_dll/c_team.h#1
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cl_dll/c_tesla.cpp#1
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cl_dll/c_tesla.h#1
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cl_dll/c_test_proxytoggle.cpp#1
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cl_dll/c_testtraceline.cpp#1
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cl_dll/c_tracer.cpp#1
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cl_dll/c_tracer.h#1
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cl_dll/c_user_message_register.cpp#1
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cl_dll/c_user_message_register.h#1
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cl_dll/c_vehicle_choreo_generic.cpp#1
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cl_dll/c_vehicle_jeep.cpp#1
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cl_dll/c_vguiscreen.cpp#1
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cl_dll/c_vguiscreen.h#1
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cl_dll/c_weapon__stubs.h#1
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cl_dll/c_world.cpp#1
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cl_dll/c_world.h#1
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cl_dll/camomaterialproxy.cpp#1
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cl_dll/cbase.h#1
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cl_dll/cdll_client_int.cpp#1
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cl_dll/cdll_client_int.h#1
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cl_dll/cdll_convar.h#1
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cl_dll/cdll_util.cpp#1
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cl_dll/cdll_util.h#1
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cl_dll/cl_animevent.h#1
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cl_dll/cl_mat_stub.cpp#1
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cl_dll/cl_mat_stub.h#1
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cl_dll/classmap.cpp#1
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cl_dll/client_factorylist.cpp#1
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cl_dll/client_factorylist.h#1
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cl_dll/client_hl2-2003.vcproj#1
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cl_dll/client_hl2-2005.vcproj#1
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cl_dll/client_scratch-2005.vcproj#1
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cl_dll/client_thinklist.cpp#1
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cl_dll/client_thinklist.h#1
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cl_dll/clienteffectprecachesystem.cpp#1
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cl_dll/clienteffectprecachesystem.h#1
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cl_dll/cliententitylist.cpp#1
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cl_dll/cliententitylist.h#1
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cl_dll/clientleafsystem.cpp#1
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cl_dll/clientleafsystem.h#1
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cl_dll/clientmode.h#1
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cl_dll/clientmode_normal.cpp#1
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cl_dll/clientmode_normal.h#1
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cl_dll/clientmode_shared.cpp#1
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cl_dll/clientmode_shared.h#1
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cl_dll/clientshadowmgr.cpp#1
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cl_dll/clientsideeffects.cpp#1
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cl_dll/clientsideeffects.h#1
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cl_dll/clientsideeffects_test.cpp#1
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cl_dll/death.cpp#1
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cl_dll/detailobjectsystem.cpp#1
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cl_dll/detailobjectsystem.h#1
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cl_dll/dummyproxy.cpp#1
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cl_dll/enginesprite.h#1
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cl_dll/entity_client_tools.cpp#1
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cl_dll/entityoriginmaterialproxy.cpp#1
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cl_dll/episodic/c_prop_coreball.cpp#1
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cl_dll/episodic/c_weapon_hopwire.cpp#1
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cl_dll/episodic/episodic_screenspaceeffects.cpp#1
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cl_dll/episodic/episodic_screenspaceeffects.h#1
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cl_dll/flashlighteffect.cpp#1
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cl_dll/flashlighteffect.h#1
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cl_dll/fontabc.h#1
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cl_dll/functionproxy.cpp#1
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cl_dll/functionproxy.h#1
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cl_dll/fx.cpp#1
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cl_dll/fx.h#1
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cl_dll/fx_blood.cpp#1
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cl_dll/fx_blood.h#1
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cl_dll/fx_cube.cpp#1
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cl_dll/fx_discreetline.cpp#1
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cl_dll/fx_discreetline.h#1
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cl_dll/fx_envelope.cpp#1
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cl_dll/fx_envelope.h#1
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cl_dll/fx_explosion.cpp#1
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cl_dll/fx_explosion.h#1
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cl_dll/fx_fleck.cpp#1
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cl_dll/fx_fleck.h#1
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cl_dll/fx_impact.cpp#1
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cl_dll/fx_impact.h#1
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cl_dll/fx_interpvalue.cpp#1
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cl_dll/fx_interpvalue.h#1
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cl_dll/fx_line.cpp#1
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cl_dll/fx_line.h#1
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cl_dll/fx_quad.cpp#1
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cl_dll/fx_quad.h#1
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cl_dll/fx_shelleject.cpp#1
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cl_dll/fx_sparks.cpp#1
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cl_dll/fx_sparks.h#1
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cl_dll/fx_staticline.cpp#1
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cl_dll/fx_staticline.h#1
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cl_dll/fx_tracer.cpp#1
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cl_dll/fx_trail.cpp#1
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cl_dll/fx_trail.h#1
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cl_dll/fx_water.cpp#1
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cl_dll/fx_water.h#1
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cl_dll/game_controls/ClientScoreBoardDialog.cpp#1
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cl_dll/game_controls/MapOverview.cpp#1
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cl_dll/game_controls/NavProgress.cpp#1
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cl_dll/game_controls/NavProgress.h#1
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cl_dll/game_controls/SpectatorGUI.cpp#1
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cl_dll/game_controls/baseviewport.cpp#1
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cl_dll/game_controls/baseviewport.h#1
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cl_dll/game_controls/buymenu.cpp#1
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cl_dll/game_controls/buymenu.h#1
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cl_dll/game_controls/buysubmenu.cpp#1
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cl_dll/game_controls/buysubmenu.h#1
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cl_dll/game_controls/classmenu.cpp#1
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cl_dll/game_controls/classmenu.h#1
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cl_dll/game_controls/clientscoreboarddialog.h#1
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cl_dll/game_controls/commandmenu.cpp#1
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cl_dll/game_controls/commandmenu.h#1
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cl_dll/game_controls/mapoverview.h#1
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cl_dll/game_controls/mouseoverhtmlbutton.h#1
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cl_dll/game_controls/mouseoverpanelbutton.h#1
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cl_dll/game_controls/spectatorgui.h#1
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cl_dll/game_controls/teammenu.cpp#1
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cl_dll/game_controls/teammenu.h#1
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cl_dll/game_controls/vguitextwindow.cpp#1
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cl_dll/game_controls/vguitextwindow.h#1
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cl_dll/gametrace_client.cpp#1
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cl_dll/geiger.cpp#1
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cl_dll/glow_overlay.cpp#1
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cl_dll/glow_overlay.h#1
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cl_dll/history_resource.cpp#1
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cl_dll/history_resource.h#1
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cl_dll/hl2_hud/C_Func_Monitor.cpp#1
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cl_dll/hl2_hud/C_WaterLODControl.cpp#1
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cl_dll/hl2_hud/c_antlion_dust.cpp#1
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cl_dll/hl2_hud/c_ar2_explosion.cpp#1
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cl_dll/hl2_hud/c_barnacle.cpp#1
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cl_dll/hl2_hud/c_barney.cpp#1
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cl_dll/hl2_hud/c_basehelicopter.cpp#1
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cl_dll/hl2_hud/c_basehelicopter.h#1
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cl_dll/hl2_hud/c_basehlcombatweapon.cpp#1
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cl_dll/hl2_hud/c_basehlcombatweapon.h#1
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cl_dll/hl2_hud/c_basehlplayer.cpp#1
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cl_dll/hl2_hud/c_basehlplayer.h#1
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cl_dll/hl2_hud/c_citadel_effects.cpp#1
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cl_dll/hl2_hud/c_corpse.cpp#1
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cl_dll/hl2_hud/c_corpse.h#1
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cl_dll/hl2_hud/c_energy_wave.cpp#1
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cl_dll/hl2_hud/c_env_alyxtemp.cpp#1
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cl_dll/hl2_hud/c_env_headcrabcanister.cpp#1
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cl_dll/hl2_hud/c_env_starfield.cpp#1
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cl_dll/hl2_hud/c_extinguisher.cpp#1
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cl_dll/hl2_hud/c_func_tankmortar.cpp#1
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cl_dll/hl2_hud/c_hl2_playerlocaldata.cpp#1
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cl_dll/hl2_hud/c_hl2_playerlocaldata.h#1
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cl_dll/hl2_hud/c_info_teleporter_countdown.cpp#1
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cl_dll/hl2_hud/c_npc_combinegunship.cpp#1
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cl_dll/hl2_hud/c_npc_hydra.cpp#1
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cl_dll/hl2_hud/c_npc_manhack.cpp#1
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cl_dll/hl2_hud/c_npc_rollermine.cpp#1
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cl_dll/hl2_hud/c_plasma_beam_node.cpp#1
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cl_dll/hl2_hud/c_prop_combine_ball.cpp#1
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cl_dll/hl2_hud/c_prop_combine_ball.h#1
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cl_dll/hl2_hud/c_rotorwash.cpp#1
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cl_dll/hl2_hud/c_script_intro.cpp#1
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cl_dll/hl2_hud/c_strider.cpp#1
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cl_dll/hl2_hud/c_te_concussiveexplosion.cpp#1
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cl_dll/hl2_hud/c_te_flare.cpp#1
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cl_dll/hl2_hud/c_thumper_dust.cpp#1
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cl_dll/hl2_hud/c_vehicle_airboat.cpp#1
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cl_dll/hl2_hud/c_vehicle_cannon.cpp#1
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cl_dll/hl2_hud/c_vehicle_crane.cpp#1
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cl_dll/hl2_hud/c_vehicle_crane.h#1
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cl_dll/hl2_hud/c_vehicle_prisoner_pod.cpp#1
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cl_dll/hl2_hud/c_waterbullet.cpp#1
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cl_dll/hl2_hud/c_weapon__stubs_hl2.cpp#1
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cl_dll/hl2_hud/c_weapon_crossbow.cpp#1
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cl_dll/hl2_hud/c_weapon_gravitygun.cpp#1
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cl_dll/hl2_hud/c_weapon_physcannon.cpp#1
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cl_dll/hl2_hud/c_weapon_stunstick.cpp#1
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cl_dll/hl2_hud/clientmode_hlnormal.cpp#1
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cl_dll/hl2_hud/clientmode_hlnormal.h#1
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cl_dll/hl2_hud/fx_antlion.cpp#1
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cl_dll/hl2_hud/fx_bugbait.cpp#1
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cl_dll/hl2_hud/fx_hl2_impacts.cpp#1
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cl_dll/hl2_hud/fx_hl2_tracers.cpp#1
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cl_dll/hl2_hud/hl2_clientmode.cpp#1
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cl_dll/hl2_hud/hl_in_main.cpp#1
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cl_dll/hl2_hud/hl_prediction.cpp#1
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cl_dll/hl2_hud/hud_ammo.cpp#1
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cl_dll/hl2_hud/hud_autoaim.cpp#1
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cl_dll/hl2_hud/hud_battery.cpp#1
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cl_dll/hl2_hud/hud_blood.cpp#1
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cl_dll/hl2_hud/hud_credits.cpp#1
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cl_dll/hl2_hud/hud_damageindicator.cpp#1
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cl_dll/hl2_hud/hud_flashlight.cpp#1
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cl_dll/hl2_hud/hud_hdrdemo.cpp#1
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cl_dll/hl2_hud/hud_health.cpp#1
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cl_dll/hl2_hud/hud_poisondamageindicator.cpp#1
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cl_dll/hl2_hud/hud_quickinfo.cpp#1
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cl_dll/hl2_hud/hud_suitpower.cpp#1
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cl_dll/hl2_hud/hud_suitpower.h#1
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cl_dll/hl2_hud/hud_weaponselection.cpp#1
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cl_dll/hl2_hud/hud_zoom.cpp#1
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cl_dll/hl2_hud/vgui_rootpanel_hl2.cpp#1
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cl_dll/hl2mp/c_hl2mp_player.cpp#1
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cl_dll/hl2mp/c_hl2mp_player.h#1
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cl_dll/hl2mp/c_te_hl2mp_shotgun_shot.cpp#1
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cl_dll/hl2mp/clientmode_hl2mpnormal.cpp#1
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cl_dll/hl2mp/clientmode_hl2mpnormal.h#1
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cl_dll/hl2mp/hl2mp_hud_chat.cpp#1
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cl_dll/hl2mp/hl2mp_hud_chat.h#1
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cl_dll/hl2mp/hl2mp_hud_target_id.cpp#1
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cl_dll/hl2mp/hl2mp_hud_team.cpp#1
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cl_dll/hl2mp/hud_deathnotice.cpp#1
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cl_dll/hl2mp/ui/backgroundpanel.cpp#1
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cl_dll/hl2mp/ui/backgroundpanel.h#1
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cl_dll/hl2mp/ui/hl2mpclientscoreboard.cpp#1
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cl_dll/hl2mp/ui/hl2mpclientscoreboard.h#1
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cl_dll/hl2mp/ui/hl2mptextwindow.cpp#1
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cl_dll/hl2mp/ui/hl2mptextwindow.h#1
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dlls/episodic/ai_behavior_passenger_zombie.h#1
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dlls/episodic/grenade_hopwire.cpp#1
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dlls/episodic/prop_coreball.cpp#1
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dlls/episodic/prop_stickybomb.cpp#1
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dlls/episodic/vehicle_jeep_episodic.cpp#1
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dlls/episodic/weapon_oldmanharpoon.cpp#1
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dlls/event_tempentity_tester.cpp#1
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dlls/forcefeedback.cpp#1
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dlls/fourwheelvehiclephysics.cpp#1
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dlls/func_areaportal.cpp#1
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dlls/func_break.h#1
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dlls/func_breakablesurf.cpp#1
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dlls/func_dust.cpp#1
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dlls/func_ladder_endpoint.cpp#1
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dlls/func_lod.cpp#1
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dlls/h_ai.cpp#1
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dlls/hl1_CBaseHelicopter.h#1
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dlls/hl2_dll/Func_Monitor.cpp#1
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dlls/hl2_dll/ai_allymanager.cpp#1
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dlls/hl2_dll/ai_behavior_functank.cpp#1
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dlls/hl2_dll/ai_behavior_operator.cpp#1
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dlls/hl2_dll/ai_behavior_police.cpp#1
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dlls/hl2_dll/basehlcombatweapon.cpp#1
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dlls/hl2_dll/grenade_ar2.cpp#1
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dlls/hl2_dll/grenade_brickbat.cpp#1
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dlls/hl2_dll/grenade_bugbait.cpp#1
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dlls/hl2_dll/grenade_bugbait.h#1
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dlls/hl2_dll/grenade_energy.cpp#1
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dlls/hl2_dll/grenade_energy.h#1
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dlls/hl2_dll/grenade_frag.cpp#1
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dlls/hl2_dll/grenade_frag.h#1
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dlls/hl2_dll/grenade_homer.cpp#1
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dlls/hl2_dll/grenade_homer.h#1
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dlls/hl2_dll/grenade_molotov.cpp#1
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dlls/hl2_dll/grenade_molotov.h#1
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dlls/hl2_dll/grenade_pathfollower.cpp#1
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dlls/hl2_dll/grenade_pathfollower.h#1
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dlls/hl2_dll/grenade_satchel.cpp#1
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dlls/hl2_dll/grenade_satchel.h#1
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dlls/hl2_dll/grenade_spit.cpp#1
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dlls/hl2_dll/grenade_tripmine.cpp#1
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dlls/hl2_dll/grenade_tripwire.cpp#1
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dlls/hl2_dll/grenade_tripwire.h#1
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dlls/hl2_dll/hl2_ai_network.cpp#1
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dlls/hl2_dll/hl2_client.cpp#1
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dlls/hl2_dll/hl2_eventlog.cpp#1
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dlls/hl2_dll/hl2_player.cpp#1
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dlls/hl2_dll/hl2_playerlocaldata.cpp#1
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dlls/hl2_dll/hl2_triggers.cpp#1
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dlls/hl2_dll/hl_playermove.cpp#1
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dlls/hl2_dll/info_darknessmode_lightsource.cpp#1
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dlls/hl2_dll/info_darknessmode_lightsource.h#1
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dlls/hl2_dll/info_teleporter_countdown.cpp#1
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dlls/hl2_dll/item_ammo.cpp#1
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