// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // GuiClientUser.h // // #ifndef __CGUICLIENTUSER__ #define __CGUICLIENTUSER__ class CP4Command; class CGuiClientUser : public ClientUser { CTypedPtrList m_command; public: CGuiClientUser(); ~CGuiClientUser(); // Attributes public: void PushCommandPtr(CP4Command *cmd); void PopCommandPtr(CP4Command *cmd); CP4Command * GetCommandPtr() { return m_command.GetHead(); } // Operations // overrides of ClientUser: void OutputInfo( char level, const char *data ); void OutputStat( StrDict *varList ); void OutputError( const char *errBuf ); void OutputText( const char *data, int length ); void OutputBinary( const char *data, int length ); void Message( Error *err ); void ErrorPause( char *errBuf, Error *e ); void InputData( StrBuf *strBuf, Error *e ); virtual void Diff( FileSys *f1, FileSys *f2, int doPage, char *diffFlags, Error *e ); virtual int Resolve( ClientMerge *m, Error *e ); virtual void Prompt( const StrPtr &msg, StrBuf &rsp, int noEcho, Error *e ); #ifdef _DEBUG // just so we can make sure the server doesn't try calling these: virtual void Edit( FileSys *f1, Error *e ); void Help( char **help ); virtual void Merge( FileSys *base, FileSys *leg1, FileSys *leg2, FileSys *result, Error *e ); #endif }; ///////////////////////////////////////////////////////////////////////////// #endif //__CGUICLIENTUSER__