ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------ tex t0 ; base color tex t1 ; cube map mul r1, c2, t1 mad r0.rgb, t0, v0, r1 + mul r0.a, t0, v0