ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------ tex t1 ; cube map tex t2 ; envmap mask mul r0, t1, t2 mul r0.rgb, c2, r0 mul r0, r0, v0