vs.1.1 # DYNAMIC: "DOWATERFOG" "0..1" # DYNAMIC: "SKINNING" "0..1" [XBOX] # DYNAMIC: "NUM_BONES" "0..3" [PC] #include "SDK_macros.vsh" &AllocateRegister( \$worldPos ); &SkinPosition( $worldPos ); ; Transform the position from world to view space dp4 oPos.x, $worldPos, $cViewProj0 dp4 oPos.y, $worldPos, $cViewProj1 dp4 oPos.z, $worldPos, $cViewProj2 dp4 oPos.w, $worldPos, $cViewProj3 &FreeRegister( \$worldPos ); mov oD0, $cOne