ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c1 - self-illum tint ; c2 - envmap tint ;------------------------------------------------------------------------------ tex t0 tex t1 tex t2 tex t3 mul r0, t0, v0 ; base times vertex color (with alpha) mul r1, t2, 1-t3.a ; envmap * envmapmask alpha mad r0.rgb, r1, c2, r0 ; + envmap * envmapmask * envmaptint (color only) mul r0.rgb, t1, r0 ; fold in lighting (color only) mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)