ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 ; base color tex t1 ; cube map tex t2 ; envmap mask (in alpha channel) tex t3 ; detail texture mul r0, t0, c3 ; base times modulation mul_x2 r0.rgb, r0, t3 ; detail texture mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel) mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint mul r0.rgb, v0, r0 ; apply vertex lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)