ps.1.4 ; non-fresnel version ; t0: ; texture: dudv map ; texcoords: coords for normal map ; t1: ; texcoords: uvw for first dp3 ; t2: ; texture: renderable texture that we are going to perturb ; texcoords: uvw for second dp3 ;tex t0 ; sample dudv map ;texm3x2pad t1, t0 ; ;texm3x2tex t2, t0 ; sample renderabletexture ;mul r0, t2, c1 texld r0, t0 ; sample dudv map phase texld r0, t2_dw.xyw