using UnityEditor; using UnityEngine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Perforce.P4; namespace P4Connect { public class Queries { /// /// Returns the state of the passed in file /// public static FileState GetFileState(string assetPath) { return Engine.GetFileState(assetPath); } /// /// Returns the state of the passed in file on the server (if checked out by someone else for instance) /// public static RevisionState GetRevisionState(string assetPath) { return Engine.GetRevisionState(assetPath); } } }