// Z buffer half range, but no clears (saves fill rate) gl_ztrick 1 // Use overbright colored lighting (on/off) gl_overbright 1 // Turns on/off backface culling gl_cull 1 // Smooth (gouraud) shading on models (on/off) gl_smoothmodels 1 // No perspective correction on models if faster (on/off) gl_affinemodels 0 // Screen flash effects (on/off) gl_polyblend 1 // Dynamic lights drawn as additive circles instead of lightmaps (circles=1/lightmaps=0) gl_flashblend 0 // Divide player skin size by 2^n (unsupported at this time) gl_playermip 0 // Don't bind separately colored textures for players (unsupported) (on/off) gl_nocolors 0 // Stochastically dither 24-bit images since the driver will truncate them to 565 (on/off) gl_dither 1 // Use alpha blends on alpha-tested sprites to smooth out pixel-hole edges (on/off) gl_spriteblend 1 // Amount of offset to apply to decals (0 disables) gl_polyoffset 4 // Apply lightmaps to alpha tested surfaces with holes (on/off) gl_lightholes 1 // Show the overdraw meter (3Dfx only) gl_overdraw 0 // Keep collinear points added by QCSG/QBSP to fix T-junctions (on/off) gl_keeptjunctions 1 // Amplitude of waves in GL (temporary) //gl_wateramp 0.4 // Max texture size is 256x256 gl_max_size 256 // use emulated mouse vgui_emulatemouse 1