// Z buffer half range, but no clears (saves fill rate) gl_ztrick 0 // Stochastically dither 24-bit images since the driver will truncate them to 565 (on/off) gl_dither 1 // Amount of offset to apply to decals (0 disables) gl_polyoffset -0.001 // Apply lightmaps to alpha tested surfaces with holes (on/off) gl_lightholes 1 // Keep collinear points added by QCSG/QBSP to fix T-junctions (on/off) gl_keeptjunctions 1