Build Log
--------------------Configuration: hl - Win32 Profile--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP4.tmp" with contents
[
/nologo /G5 /MT /W3 /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "OS_NT" /D "CASE_INSENSITIVE" /Fr".\Profilehl/" /Fp".\Profilehl/p4hl.pch" /YX /Fo".\Profilehl/" /Fd".\Profilehl/" /FD /c
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\aflock.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\airtank.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\animating.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\animation.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\barney.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\bmodels.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\buttons.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\cbase.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\client.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ClientDepotUser.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ClientDirUser.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ClientFileUser.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\clientloguser.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\clientluser.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\combat.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\crossbow.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\crowbar.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\defaultai.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\doors.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\effects.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\egon.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\explode.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\FileHead.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\FileLogCache.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\FileRev.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\flyingmonster.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\func_break.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\func_tank.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\game.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\gamerules.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\gauss.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\genericmonster.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ggrenade.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\globals.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\gman.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_ai.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_battery.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_cine.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_cycler.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_export.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\handgrenade.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\healthkit.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\wpn_shared\hl_wpn_glock.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\hornet.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\hornetgun.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\items.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\leech.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\lights.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ListNode.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\maprules.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\monstermaker.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\monsters.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\monsterstate.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\mortar.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\mp5.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\multiplay_gamerules.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\nodes.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectDepot.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectDir.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectFile.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\objectinfo.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectRev.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\pathcorner.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\plane.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\plats.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\player.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\pm_shared\pm_debug.c"
"C:\SIERRA\Half-Life\SDK\SourceCode\pm_shared\pm_math.c"
"C:\SIERRA\Half-Life\SDK\SourceCode\pm_shared\pm_shared.c"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\python.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\rat.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\roach.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\rpg.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\satchel.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\schedule.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\scientist.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\scripted.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\shotgun.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\singleplay_gamerules.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\skill.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\sound.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\soundent.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\spectator.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\squadmonster.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\squeakgrenade.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\subs.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\talkmonster.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\teamplay_gamerules.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\triggers.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\tripmine.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\turret.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\util.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\weapons.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\weaponshort.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\world.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\xen.cpp"
"C:\SIERRA\Half-Life\SDK\SourceCode\dlls\zombie.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP4.tmp"
Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def" /force /out:".\Profilehl/hl.dll " /implib:".\Profilehl/hl.lib"
".\Profilehl\aflock.obj"
".\Profilehl\airtank.obj"
".\Profilehl\animating.obj"
".\Profilehl\animation.obj"
".\Profilehl\barney.obj"
".\Profilehl\bmodels.obj"
".\Profilehl\buttons.obj"
".\Profilehl\cbase.obj"
".\Profilehl\ChangeNode.obj"
".\Profilehl\ChangeSorter.obj"
".\Profilehl\client.obj"
".\Profilehl\ClientDepotUser.obj"
".\Profilehl\ClientDirUser.obj"
".\Profilehl\ClientFileUser.obj"
".\Profilehl\clientloguser.obj"
".\Profilehl\clientluser.obj"
".\Profilehl\clientuser.obj"
".\Profilehl\combat.obj"
".\Profilehl\crossbow.obj"
".\Profilehl\crowbar.obj"
".\Profilehl\defaultai.obj"
".\Profilehl\doors.obj"
".\Profilehl\effects.obj"
".\Profilehl\egon.obj"
".\Profilehl\explode.obj"
".\Profilehl\FileHead.obj"
".\Profilehl\FileLogCache.obj"
".\Profilehl\FileRev.obj"
".\Profilehl\flyingmonster.obj"
".\Profilehl\func_break.obj"
".\Profilehl\func_tank.obj"
".\Profilehl\game.obj"
".\Profilehl\gamerules.obj"
".\Profilehl\gauss.obj"
".\Profilehl\genericmonster.obj"
".\Profilehl\ggrenade.obj"
".\Profilehl\globals.obj"
".\Profilehl\gman.obj"
".\Profilehl\h_ai.obj"
".\Profilehl\h_battery.obj"
".\Profilehl\h_cine.obj"
".\Profilehl\h_cycler.obj"
".\Profilehl\h_export.obj"
".\Profilehl\handgrenade.obj"
".\Profilehl\healthkit.obj"
".\Profilehl\hl_wpn_glock.obj"
".\Profilehl\hornet.obj"
".\Profilehl\hornetgun.obj"
".\Profilehl\items.obj"
".\Profilehl\leech.obj"
".\Profilehl\lights.obj"
".\Profilehl\ListNode.obj"
".\Profilehl\maprules.obj"
".\Profilehl\monstermaker.obj"
".\Profilehl\monsters.obj"
".\Profilehl\monsterstate.obj"
".\Profilehl\mortar.obj"
".\Profilehl\mp5.obj"
".\Profilehl\multiplay_gamerules.obj"
".\Profilehl\nodes.obj"
".\Profilehl\ObjectDepot.obj"
".\Profilehl\ObjectDir.obj"
".\Profilehl\ObjectFile.obj"
".\Profilehl\objectinfo.obj"
".\Profilehl\ObjectRev.obj"
".\Profilehl\pathcorner.obj"
".\Profilehl\plane.obj"
".\Profilehl\plats.obj"
".\Profilehl\player.obj"
".\Profilehl\pm_debug.obj"
".\Profilehl\pm_math.obj"
".\Profilehl\pm_shared.obj"
".\Profilehl\python.obj"
".\Profilehl\rat.obj"
".\Profilehl\roach.obj"
".\Profilehl\rpg.obj"
".\Profilehl\satchel.obj"
".\Profilehl\schedule.obj"
".\Profilehl\scientist.obj"
".\Profilehl\scripted.obj"
".\Profilehl\shotgun.obj"
".\Profilehl\singleplay_gamerules.obj"
".\Profilehl\skill.obj"
".\Profilehl\sound.obj"
".\Profilehl\soundent.obj"
".\Profilehl\spectator.obj"
".\Profilehl\squadmonster.obj"
".\Profilehl\squeakgrenade.obj"
".\Profilehl\subs.obj"
".\Profilehl\talkmonster.obj"
".\Profilehl\teamplay_gamerules.obj"
".\Profilehl\tempmonster.obj"
".\Profilehl\triggers.obj"
".\Profilehl\tripmine.obj"
".\Profilehl\turret.obj"
".\Profilehl\util.obj"
".\Profilehl\weapons.obj"
".\Profilehl\weaponshort.obj"
".\Profilehl\world.obj"
".\Profilehl\xen.obj"
".\Profilehl\zombie.obj"
".\libsupp.lib"
".\librpc.lib"
".\libclient.lib"
]
Creating command line "link.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5.tmp"
Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP6.bat" with contents
[
@echo off
p4 edit C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll C:\Sierra\Half-Life\p4hl\dlls\p4hl.map
copy .\Profilehl\hl.dll C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll
copy .\Profilehl\hl.map C:\Sierra\Half-Life\p4hl\dlls\p4hl.map
]
Creating command line "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP6.bat"
Compiling...
aflock.cpp
airtank.cpp
animating.cpp
animation.cpp
barney.cpp
bmodels.cpp
buttons.cpp
cbase.cpp
client.cpp
ClientDepotUser.cpp
ClientDirUser.cpp
ClientFileUser.cpp
clientloguser.cpp
clientluser.cpp
combat.cpp
crossbow.cpp
crowbar.cpp
defaultai.cpp
doors.cpp
effects.cpp
egon.cpp
explode.cpp
FileHead.cpp
FileLogCache.cpp
FileRev.cpp
flyingmonster.cpp
func_break.cpp
func_tank.cpp
game.cpp
gamerules.cpp
gauss.cpp
genericmonster.cpp
ggrenade.cpp
globals.cpp
gman.cpp
h_ai.cpp
h_battery.cpp
h_cine.cpp
h_cycler.cpp
h_export.cpp
handgrenade.cpp
healthkit.cpp
hl_wpn_glock.cpp
hornet.cpp
hornetgun.cpp
items.cpp
leech.cpp
lights.cpp
ListNode.cpp
maprules.cpp
monstermaker.cpp
monsters.cpp
monsterstate.cpp
mortar.cpp
mp5.cpp
multiplay_gamerules.cpp
nodes.cpp
ObjectDepot.cpp
ObjectDir.cpp
ObjectFile.cpp
objectinfo.cpp
ObjectRev.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
pm_debug.c
pm_math.c
pm_shared.c
python.cpp
rat.cpp
roach.cpp
rpg.cpp
satchel.cpp
schedule.cpp
scientist.cpp
scripted.cpp
shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sound.cpp
soundent.cpp
spectator.cpp
squadmonster.cpp
squeakgrenade.cpp
subs.cpp
talkmonster.cpp
teamplay_gamerules.cpp
triggers.cpp
tripmine.cpp
turret.cpp
util.cpp
weapons.cpp
weaponshort.cpp
world.cpp
xen.cpp
zombie.cpp
Linking...
Creating library .\Profilehl/hl.lib and object .\Profilehl/hl.exp
Output Window
Copying to C:\Sierra\Half-Life\p4hl\dlls
C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll - file(s) not on client.
C:\Sierra\Half-Life\p4hl\dlls\p4hl.map - file(s) not on client.
1 file(s) copied.
1 file(s) copied.
Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSPA.tmp" with contents
[
/nologo /o".\Profilehl/hl.bsc"
".\Profilehl\aflock.sbr"
".\Profilehl\airtank.sbr"
".\Profilehl\animating.sbr"
".\Profilehl\animation.sbr"
".\Profilehl\barney.sbr"
".\Profilehl\bmodels.sbr"
".\Profilehl\buttons.sbr"
".\Profilehl\cbase.sbr"
".\Profilehl\ChangeNode.sbr"
".\Profilehl\ChangeSorter.sbr"
".\Profilehl\client.sbr"
".\Profilehl\ClientDepotUser.sbr"
".\Profilehl\ClientDirUser.sbr"
".\Profilehl\ClientFileUser.sbr"
".\Profilehl\clientloguser.sbr"
".\Profilehl\clientluser.sbr"
".\Profilehl\clientuser.sbr"
".\Profilehl\combat.sbr"
".\Profilehl\crossbow.sbr"
".\Profilehl\crowbar.sbr"
".\Profilehl\defaultai.sbr"
".\Profilehl\doors.sbr"
".\Profilehl\effects.sbr"
".\Profilehl\egon.sbr"
".\Profilehl\explode.sbr"
".\Profilehl\FileHead.sbr"
".\Profilehl\FileLogCache.sbr"
".\Profilehl\FileRev.sbr"
".\Profilehl\flyingmonster.sbr"
".\Profilehl\func_break.sbr"
".\Profilehl\func_tank.sbr"
".\Profilehl\game.sbr"
".\Profilehl\gamerules.sbr"
".\Profilehl\gauss.sbr"
".\Profilehl\genericmonster.sbr"
".\Profilehl\ggrenade.sbr"
".\Profilehl\globals.sbr"
".\Profilehl\gman.sbr"
".\Profilehl\h_ai.sbr"
".\Profilehl\h_battery.sbr"
".\Profilehl\h_cine.sbr"
".\Profilehl\h_cycler.sbr"
".\Profilehl\h_export.sbr"
".\Profilehl\handgrenade.sbr"
".\Profilehl\healthkit.sbr"
".\Profilehl\hl_wpn_glock.sbr"
".\Profilehl\hornet.sbr"
".\Profilehl\hornetgun.sbr"
".\Profilehl\items.sbr"
".\Profilehl\leech.sbr"
".\Profilehl\lights.sbr"
".\Profilehl\ListNode.sbr"
".\Profilehl\maprules.sbr"
".\Profilehl\monstermaker.sbr"
".\Profilehl\monsters.sbr"
".\Profilehl\monsterstate.sbr"
".\Profilehl\mortar.sbr"
".\Profilehl\mp5.sbr"
".\Profilehl\multiplay_gamerules.sbr"
".\Profilehl\nodes.sbr"
".\Profilehl\ObjectDepot.sbr"
".\Profilehl\ObjectDir.sbr"
".\Profilehl\ObjectFile.sbr"
".\Profilehl\objectinfo.sbr"
".\Profilehl\ObjectRev.sbr"
".\Profilehl\pathcorner.sbr"
".\Profilehl\plane.sbr"
".\Profilehl\plats.sbr"
".\Profilehl\player.sbr"
".\Profilehl\pm_debug.sbr"
".\Profilehl\pm_math.sbr"
".\Profilehl\pm_shared.sbr"
".\Profilehl\python.sbr"
".\Profilehl\rat.sbr"
".\Profilehl\roach.sbr"
".\Profilehl\rpg.sbr"
".\Profilehl\satchel.sbr"
".\Profilehl\schedule.sbr"
".\Profilehl\scientist.sbr"
".\Profilehl\scripted.sbr"
".\Profilehl\shotgun.sbr"
".\Profilehl\singleplay_gamerules.sbr"
".\Profilehl\skill.sbr"
".\Profilehl\sound.sbr"
".\Profilehl\soundent.sbr"
".\Profilehl\spectator.sbr"
".\Profilehl\squadmonster.sbr"
".\Profilehl\squeakgrenade.sbr"
".\Profilehl\subs.sbr"
".\Profilehl\talkmonster.sbr"
".\Profilehl\teamplay_gamerules.sbr"
".\Profilehl\tempmonster.sbr"
".\Profilehl\triggers.sbr"
".\Profilehl\tripmine.sbr"
".\Profilehl\turret.sbr"
".\Profilehl\util.sbr"
".\Profilehl\weapons.sbr"
".\Profilehl\weaponshort.sbr"
".\Profilehl\world.sbr"
".\Profilehl\xen.sbr"
".\Profilehl\zombie.sbr"]
Creating command line "bscmake.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSPA.tmp"
Creating browse info file...
Output Window
Results
hl.dll - 0 error(s), 0 warning(s)