/* * Copyright 1997, 1999 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ #if !defined(AFX_INTEGOPTSHEET_H__D41FD0F3_7B6B_11D3_A36A_00105AC64526__INCLUDED_) #define AFX_INTEGOPTSHEET_H__D41FD0F3_7B6B_11D3_A36A_00105AC64526__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // IntegOptSheet.h : header file // #include "OptionsPage.h" #include "RevRange.h" ///////////////////////////////////////////////////////////////////////////// // CIntegOptSheet class CIntegOptSheet : public CPropertySheet { DECLARE_DYNAMIC(CIntegOptSheet) // Construction public: CIntegOptSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); CIntegOptSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); // Attributes public: CIntegOptionsPage m_OptsPage; CIntegRevRange m_RevRngPage; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CIntegOptSheet) //}}AFX_VIRTUAL // Implementation public: virtual ~CIntegOptSheet(); // Generated message map functions protected: //{{AFX_MSG(CIntegOptSheet) virtual BOOL OnInitDialog(); afx_msg void OnHelp(); afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_INTEGOPTSHEET_H__D41FD0F3_7B6B_11D3_A36A_00105AC64526__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/IntegDlg/IntegOptSheet.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |