// P4EditBox.h: interface for the CP4EditBox class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_P4EditBox_H__36E8FE16_A6BC_11D4_8399_009027AF6042__INCLUDED_) #define AFX_P4EditBox_H__36E8FE16_A6BC_11D4_8399_009027AF6042__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CEBDropTarget : public COleDropTarget { // Construction public: CEBDropTarget(); // Implementation public: virtual ~CEBDropTarget(); // // These members MUST be overridden for an OLE drop target // See DRAG and DROP section of OLE classes reference // DROPEFFECT OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point ); DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point ); void OnDragLeave(CWnd* pWnd); BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point ); #ifdef USE_NATIVE void SetHWnd(HWND hwnd) { m_hWnd = hwnd;}; #endif // Owner Window CWnd* m_Owner; // Internal clipboard format CLIPFORMAT m_CF_DEPOT; // Drag info stored in OnDragEnter UINT m_DragDataFormat; // clipboard data format (also indicates source) DROPEFFECT m_DropEffect; // List of depot files dropped onto CP4EditBox CStringList m_FileList; }; class CP4EditBox : public CEdit { public: CP4EditBox(CWnd* pParent=0); // standard constructor virtual ~CP4EditBox(); void SetParent(CWnd* pParent) { m_Parent = pParent; } CWnd* m_Parent; int m_SpecType; // spec type of parent ////////////////////// // OLE drag drop support CEBDropTarget *m_pDropTgt; afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); LRESULT OnDropTarget(WPARAM wParam, LPARAM lParam); // Operations public: DECLARE_MESSAGE_MAP() }; #endif // !defined(AFX_P4EditBox_H__36E8FE16_A6BC_11D4_8399_009027AF6042__INCLUDED_)
# | Change | User | Description | Committed | |
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#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/P4EditBox.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |