Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2013 VisualStudioVersion = 12.0.30723.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "P4Win411", "P4Win411\P4Win411.vcxproj", "{A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "P4Win409", "P4Win409\P4Win409.vcxproj", "{CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "P4win", "P4win.vcxproj", "{DBC46386-7108-D0CF-54FA-FB7B83EA4936}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 Release|Win32 = Release|Win32 Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Debug|Win32.ActiveCfg = Debug|Win32 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Debug|Win32.Build.0 = Debug|Win32 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Debug|x64.ActiveCfg = Debug|x64 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Debug|x64.Build.0 = Debug|x64 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Release|Win32.ActiveCfg = Release|Win32 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Release|Win32.Build.0 = Release|Win32 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Release|x64.ActiveCfg = Release|x64 {A5411300-4E8E-F0A2-FC25-8A1EE61C86E2}.Release|x64.Build.0 = Release|x64 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Debug|Win32.ActiveCfg = Debug|Win32 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Debug|Win32.Build.0 = Debug|Win32 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Debug|x64.ActiveCfg = Debug|x64 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Debug|x64.Build.0 = Debug|x64 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Release|Win32.ActiveCfg = Release|Win32 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Release|Win32.Build.0 = Release|Win32 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Release|x64.ActiveCfg = Release|x64 {CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}.Release|x64.Build.0 = Release|x64 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Debug|Win32.ActiveCfg = Debug|Win32 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Debug|Win32.Build.0 = Debug|Win32 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Debug|x64.ActiveCfg = Debug|x64 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Debug|x64.Build.0 = Debug|x64 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Release|Win32.ActiveCfg = Release|Win32 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Release|Win32.Build.0 = Release|Win32 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Release|x64.ActiveCfg = Release|x64 {DBC46386-7108-D0CF-54FA-FB7B83EA4936}.Release|x64.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal
# | Change | User | Description | Committed | |
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#4 | 12164 | Ben_Key | Now that p4api supports Visual Studio 2013, update solution file to Visual Studio 2013. | ||
#3 | 9651 | Ben_Key | Initial port of P4Win to the x64 platform. | ||
#2 | 9649 | Ben_Key |
Numerous updates to the P4Win project files. * P4EnvVariables.props now sets SDKs, P4API_DIR, OPENSSL_DIR variables to paths relative to the directory containing the P4EnvVariables.props file. * Removed the non-Unicode configurations. * They are compatible with the following versions of Visual Studio: 2010, 2012, and 2013. Note that since a Visual Studio 2013 compatible version of P4API is not yet available, P4Win will not build with Visual Studio 2013. * The common controls manifest is now added via project file settings instead of via P4win.rc. This is necessary because using the RC file causes errors in Visual Studio 2012 and Visual Studio 2013. * Modified the P4Win project so that it links with OpenSSL. This is necessary in order to fixed unresolved external symbol errors when linking. Apparently the latest version of the P4API libraries depend on OpenSSL. * Previously certain compiler options were pointlessly set for each CPP file in the P4Win project instead of simply being set at a project level basis. This makes changing compiler options for all files needlessly difficult. Now all compiler options are set project wide and not on a per file basis. * Added filters files. * Added x64 project configurations in preparation for porting P4Win to the x64 platform. |
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#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/P4win.sln | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |