// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_Info.h // Runs "p4 info" and fills CP4Info member with the results. #include "P4Command.h" #include "P4Info.h" class CCmd_Info : public CP4Command { // Construction public: CCmd_Info(CGuiClient *client=NULL); DECLARE_DYNCREATE(CCmd_Info) BOOL Run(); CP4Info const & GetInfo() const { return m_Info; } protected: // Attributes CP4Info m_Info; // CP4Command overrides virtual BOOL HandledCmdSpecificError(LPCTSTR errBuf, LPCTSTR errMsg ); virtual BOOL PWDRequired() const { return FALSE; } virtual void OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg); virtual void PreProcess(BOOL& done); };
# | Change | User | Description | Committed | |
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#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/p4api/Cmd_Info.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |