#ifndef __GUICLIENT__ #define __GUICLIENT__ class CGuiClientUser; class CP4Command; class CGuiClient : public ClientApi { protected: CGuiClientUser *m_ui; CharString m_aPort; CharString m_aClient; CharString m_aUser; CharString m_aPassword; public: CGuiClient(); ~CGuiClient(); void SetPort(LPCTSTR port); void SetClient(LPCTSTR client) { m_aClient = CharFromCString(client); ClientApi::SetClient(m_aClient); } void SetUser(LPCTSTR user) { m_aUser = CharFromCString(user); ClientApi::SetUser(m_aUser); } void SetPassword(LPCTSTR password) { m_aPassword = CharFromCString(password); ClientApi::SetPassword(m_aPassword); } void SetTrans(); void PushCommandPtr(CP4Command *cmd); void PopCommandPtr(CP4Command *cmd); // wrap ClientApi functions that take clientuser object, supplying our clientuser object void Run( const char *func); void RunTag( const char *func); void WaitTag(); void UseTaggedProtocol(); void UseSpecdefsProtocol(); static CString GetUserStr(); static CString GetClientStr(); static bool DefinePort(LPCTSTR port); static bool DefineUser(LPCTSTR user); static bool DefineClient(LPCTSTR client); static bool DefinePassword(LPCTSTR password); static bool DefineCharset(LPCTSTR charset); void getServerInfo(); } ; #endif // __GUICLIENT__
# | Change | User | Description | Committed | |
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#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/p4api/GuiClient.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |