// ExceptionHandler.h Version 1.1 // // Copyright 1998 Bruce Dawson // // Author: Bruce Dawson // brucedawson@cygnus-software.com // // Modified by: Caedmon Irias // // Hans Dietrich // hdietrich2@hotmail.com // // A paper by the original author can be found at: // http://www.cygnus-software.com/papers/release_debugging.html // /////////////////////////////////////////////////////////////////////////////// #ifndef EXCEPTIONHANDLER_H #define EXCEPTIONHANDLER_H // We forward declare PEXCEPTION_POINTERS so that the function // prototype doesn't needlessly require windows.h. typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS, *PEXCEPTION_POINTERS; int __cdecl RecordExceptionInfo(PEXCEPTION_POINTERS data); /* // Sample usage - put the code that used to be in main into HandledMain. // To hook it in to an MFC app add ExceptionAttacher.cpp from the mfctest // application into your project. int main(int argc, char *argv[]) { int Result = -1; __try { Result = HandledMain(argc, argv); } __except(RecordExceptionInfo(GetExceptionInformation())) { // Do nothing here - RecordExceptionInfo() has already done // everything that is needed. Actually this code won't even // get called unless you return EXCEPTION_EXECUTE_HANDLER from // the __except clause. } return Result; } */ void EnableErrorRecording(bool allow); // you must call AllowER(true) to enable writing of the error report #endif
# | Change | User | Description | Committed | |
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#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/common/ExceptionHandler.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/common/ExceptionHandler.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |