// GetWinVer.h Version 1.1 // // Copyright (C) 2001-2003 Hans Dietrich // // This software is released into the public domain. // You are free to use it in any way you like, except // that you may not sell this source code. // // This software is provided "as is" with no expressed // or implied warranty. I accept no liability for any // damage or loss of business that this software may cause. // /////////////////////////////////////////////////////////////////////////////// #ifndef GETWINVER_H #define GETWINVER_H #define WUNKNOWNSTR _T("unknown Windows version") #define W95STR _T("Windows 95") #define W95SP1STR _T("Windows 95 SP1") #define W95OSR2STR _T("Windows 95 OSR2") #define W98STR _T("Windows 98") #define W98SP1STR _T("Windows 98 SP1") #define W98SESTR _T("Windows 98 SE") #define WMESTR _T("Windows ME") #define WNT351STR _T("Windows NT 3.51") #define WNT4STR _T("Windows NT 4") #define W2KSTR _T("Windows 2000") #define WXPSTR _T("Windows XP") #define W2003SERVERSTR _T("Windows 2003 Server") #define WCESTR _T("Windows CE") #define WUNKNOWN 0 #define W9XFIRST 1 #define W95 1 #define W95SP1 2 #define W95OSR2 3 #define W98 4 #define W98SP1 5 #define W98SE 6 #define WME 7 #define W9XLAST 99 #define WNTFIRST 101 #define WNT351 101 #define WNT4 102 #define W2K 103 #define WXP 104 #define W2003SERVER 105 #define WNTLAST 199 #define WCEFIRST 201 #define WCE 201 #define WCELAST 299 BOOL GetWinVer(LPTSTR pszVersion, int *nVersion, LPTSTR pszMajorMinorBuild); #endif //GETWINVER_H
# | Change | User | Description | Committed | |
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#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/common/GetWinVer.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/common/GetWinVer.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |