#pragma once
///////////////////////////////////////////////////////////////////////////
//
class CP4Image
{
protected:
int m_cellWidth;
int m_w;
int m_h;
CBitmap m_bmp;
public:
CP4Image(int cellWidth)
: m_cellWidth(cellWidth)
{
}
// fill the image with a solid color
virtual void FillImage(COLORREF clr) = 0;
// blend an overlay image onto this image
// this uses transparency or alpha
virtual void BlendImage(int di, CP4Image &src, int si) = 0;
// create a device dependent bitmap from this image
virtual CBitmap * CreateDDB(CDC &dc) = 0;
};
///////////////////////////////////////////////////////////////////////////
// CP4Image4 - support for 16 color images
class CP4Image16 : public CP4Image
{
CBitmap m_bmp;
BITMAP m_bm;
CDC * m_dc;
CImageList *m_imgList;
CBitmap * m_oldBmp;
COLORREF m_chromaKey;
public:
CP4Image16(COLORREF chromaKey, int cellWidth)
: CP4Image(cellWidth)
, m_chromaKey(chromaKey)
{
m_dc = 0;
}
~CP4Image16()
{
delete m_dc;
}
// initialize from resource
bool Load(int nId);
// create a new image with uninitialized pixels
bool Create(CDC &dc, int w, int h);
// all calls to BlendImage should be wrapped by
// pairs of calls to these functions
void StartBlendingSource();
void EndBlendingSource();
void StartBlendingDest(CDC &dc);
void EndBlendingDest();
virtual void FillImage(COLORREF clr);
virtual void BlendImage(int di, CP4Image &src, int si);
virtual CBitmap * CreateDDB(CDC &dc);
};
///////////////////////////////////////////////////////////////////////////
// CP4ImageDib - support for 32 bit rgba images
class CP4ImageDib : public CP4Image
{
BITMAPINFO m_bmi;
unsigned char * m_bits;
public:
CP4ImageDib(int cellWidth)
: CP4Image(cellWidth)
, m_bits(0)
{
}
~CP4ImageDib()
{
delete m_bits;
}
// initialize from resource
bool Load(int nId);
// create a new image with uninitialized pixels
bool Create(int w, int h);
virtual void FillImage(COLORREF clr);
virtual void BlendImage(int di, CP4Image &src, int si);
virtual CBitmap * CreateDDB(CDC &dc);
// premultiply alpha into image in preparation for blending images
void PreMultiplyAlpha();
// blend a background color into image using image's alpha
void BlendBackground(COLORREF bg);
// create a new disable image from an existing image
bool CreateDisabled(CP4ImageDib &src, COLORREF bg);
// replace the color of the transparent pixels
void SetTransparentColor(COLORREF t);
};
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
||
| //guest/perforce_software/p4win/main/common/P4Image.h | |||||
| #1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
| //guest/perforce_software/p4win/common/P4Image.h | |||||
| #1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |
||