#if !defined(AFX_ADDFILTERDLG1_H__4E2D5263_1D3E_11D4_834B_009027AF6042__INCLUDED_) #define AFX_ADDFILTERDLG1_H__4E2D5263_1D3E_11D4_834B_009027AF6042__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AddFilterDlg1.h : header file // ///////////////////////////////////////////////////////////////////////////// // CAddFilterDlg dialog class CAddFilterDlg : public CDialog { // Construction public: CString m_Extensions; CStringList m_Exts; CAddFilterDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CAddFilterDlg) enum { IDD = IDD_ADDFILTER }; CP4ListBox m_ExtList; CString m_Ext; int m_Exclude; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAddFilterDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void GetExtensions(); // Generated message map functions //{{AFX_MSG(CAddFilterDlg) virtual BOOL OnInitDialog(); afx_msg void OnAddToFilter(); afx_msg void OnSelchangeList(); afx_msg void OnDelete(); afx_msg void OnDeleteAll(); afx_msg void OnRadio(); afx_msg void OnOK(); afx_msg void OnHelp(); afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ADDFILTERDLG1_H__4E2D5263_1D3E_11D4_834B_009027AF6042__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
||
//guest/perforce_software/p4win/main/gui/AddFilterDlg.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/AddFilterDlg.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |