AddFilterDlg.h. #1

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#if !defined(AFX_ADDFILTERDLG1_H__4E2D5263_1D3E_11D4_834B_009027AF6042__INCLUDED_)
#define AFX_ADDFILTERDLG1_H__4E2D5263_1D3E_11D4_834B_009027AF6042__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AddFilterDlg1.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CAddFilterDlg dialog

class CAddFilterDlg : public CDialog
{
// Construction
public:
	CString m_Extensions;
	CStringList m_Exts;
	CAddFilterDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CAddFilterDlg)
	enum { IDD = IDD_ADDFILTER };
	CP4ListBox	m_ExtList;
	CString	m_Ext;
	int m_Exclude;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAddFilterDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	void GetExtensions();

	// Generated message map functions
	//{{AFX_MSG(CAddFilterDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnAddToFilter();
	afx_msg void OnSelchangeList();
	afx_msg void OnDelete();
	afx_msg void OnDeleteAll();
	afx_msg void OnRadio();
	afx_msg void OnOK();
	afx_msg void OnHelp();
	afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ADDFILTERDLG1_H__4E2D5263_1D3E_11D4_834B_009027AF6042__INCLUDED_)
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/AddFilterDlg.h
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/AddFilterDlg.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.