#if !defined(AFX_CoolButton_H__3A90681F_CE5F_11D3_808C_005004D6CF90__INCLUDED_) #define AFX_CoolButton_H__3A90681F_CE5F_11D3_808C_005004D6CF90__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // CoolButton.h : header file // ///////////////////////////////////////////////////////////////////////////// // CCoolButton window class CCoolButton : public CButton { // Construction public: CCoolButton(); BOOL SetIDs(UINT nID1, UINT m_nID2); BOOL AddMenuItem(UINT nMenuId,const CString strMenu, UINT nMenuFlags); BOOL SetButtonImage(UINT nResourceId, COLORREF crMask); void SetSplit(BOOL b) { m_bSplit = b && (m_bMenuLoaded || m_nID2); } void SetAsDefaultBtn(BOOL b) { m_bDefaultBtn = b; } void ClearButtonPushed(); // Attributes protected: CMenu m_menu; CBitmap m_btnImage; CImageList m_IL; BOOL m_Initialized; BOOL m_bPushed; BOOL m_bMenuPushed; BOOL m_bMenuLoaded; BOOL m_bLoaded; BOOL m_bDefaultBtn; BOOL m_bActAsDefaultBtn; BOOL m_bSplit; BITMAP m_bm; UINT m_nID1; UINT m_nID2; COLORREF m_crMask; HBITMAP m_hbmpDisabled; HMODULE m_themeLib; // handle to UxTheme.dll BOOL m_bOverControl; // is the mouse over us? BOOL m_bTracking; // are we tracking the mouse // Operations public: protected: void DrawArrow(CDC* pDC,CPoint ArrowTip); BOOL HitMenuBtn(CPoint point); BOOL OnMenuBtn(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CCoolButton) public: virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); //}}AFX_VIRTUAL // Implementation public: virtual ~CCoolButton(); // Generated message map functions protected: //{{AFX_MSG(CCoolButton) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnSetFocus(CWnd* pOldWnd); afx_msg void OnKillFocus(CWnd* pNewWnd); afx_msg void OnSysColorChange(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnSysKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg UINT OnGetDlgCode(); afx_msg LRESULT OnMouseHover(WPARAM wparam, LPARAM lparam); afx_msg LRESULT OnMouseLeave(WPARAM wparam, LPARAM lparam); afx_msg LRESULT OnSetStyle(WPARAM wParam, LPARAM lParam); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CoolButton_H__3A90681F_CE5F_11D3_808C_005004D6CF90__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/CoolBtn.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/CoolBtn.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |