// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // #include "stdafx.h" #include "p4win.h" #include "DepotView.h" #include "MainFrm.h" #include "ImageList.h" ///////////////////////////////////////////////////////////////////////////// // CDepotView IMPLEMENT_DYNCREATE(CDepotView, CP4PaneView) BEGIN_MESSAGE_MAP(CDepotView, CP4PaneView) ON_NOTIFY(TBN_DROPDOWN, AFX_IDW_TOOLBAR, OnDropDown) ON_UPDATE_COMMAND_UI(ID_VIEW_DEPOT, OnUpdateViewDepot) END_MESSAGE_MAP() CDepotView::CDepotView() { m_content = &m_depotTreeCtrl; } CDepotView::~CDepotView() {} bool CDepotView::CreateContent() { if(!m_depotTreeCtrl.Create( WS_CHILD | WS_VISIBLE, CRect(0, 0, 10, 10), this, 1)) return false; return true; } void CDepotView::SetToolBarButtons() { m_toolBar.SetButtons(NULL, 4); m_toolBar.SetButtonInfo(0, ID_VIEW_UPDATE_LEFT, TBBS_BUTTON, CP4WinToolBarImageList::TBI_REFRESH); m_toolBar.SetButtonInfo(1, ID_VIEW_FILTEREDVIEW, TBBS_BUTTON, CP4WinToolBarImageList::TBI_SETFILTER); m_toolBar.SetButtonInfo(2, ID_VIEW_CLEARFILTER, TBBS_BUTTON, CP4WinToolBarImageList::TBI_CLEARFILTER); m_toolBar.SetButtonInfo(3, ID_VIEW_DEPOT, TBBS_DROPDOWN|BTNS_WHOLEDROPDOWN, CP4WinToolBarImageList::TBI_VIEWOPTIONS); if (MainFrame()->m_osVer.dwMajorVersion >= 5 && MainFrame()->m_IconsInMenus) { MainFrame()->SaveToolBarBitmap(CP4WinToolBarImageList::TBI_REFRESH, ID_VIEW_UPDATE); // use ID_VIEW_UPDATE because that's in menu MainFrame()->SaveToolBarBitmap(CP4WinToolBarImageList::TBI_SETFILTER, ID_VIEW_FILTEREDVIEW); MainFrame()->SaveToolBarBitmap(CP4WinToolBarImageList::TBI_CLEARFILTER, ID_VIEW_CLEARFILTER); } } void CDepotView::OnUpdateViewDepot(CCmdUI* pCmdUI) { pCmdUI->Enable( !SERVER_BUSY() ); } void CDepotView::OnDropDown(NMHDR* pNotifyStruct, LRESULT* pResult) { // this function handles the dropdown menus from the toolbar NMTOOLBAR* pNMToolBar = (NMTOOLBAR*)pNotifyStruct; CRect rect; // translate the current toolbar item rectangle into screen coordinates // so that we'll know where to pop up the menu m_toolBar.GetToolBarCtrl().GetRect(pNMToolBar->iItem, &rect); rect.top = rect.bottom; ::ClientToScreen(pNMToolBar->hdr.hwndFrom, &rect.TopLeft()); CMenu menu; switch(pNMToolBar->iItem) { case ID_VIEW_DEPOT: menu.LoadMenu(IDR_VIEW_DEPOT); break; default: MainFrame()->OnDropDown(pNotifyStruct, pResult); return; } menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, rect.left, rect.top + 1, AfxGetMainWnd()); *pResult = TBDDRET_DEFAULT; } void CDepotView::LButtonDblClk() { #ifdef _DEBUG CMenu menu; menu.LoadMenu(IDR_VIEW_DEPOT); menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, 0, 0 + 1, AfxGetMainWnd()); #endif }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/DepotView.cpp | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/DepotView.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |