DepotView.cpp. #1

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//
// Copyright 1997 Nicholas J. Irias.  All rights reserved.
//
//


#include "stdafx.h"
#include "p4win.h"
#include "DepotView.h"
#include "MainFrm.h"
#include "ImageList.h"

/////////////////////////////////////////////////////////////////////////////
// CDepotView

IMPLEMENT_DYNCREATE(CDepotView, CP4PaneView)

BEGIN_MESSAGE_MAP(CDepotView, CP4PaneView)
ON_NOTIFY(TBN_DROPDOWN, AFX_IDW_TOOLBAR, OnDropDown)
ON_UPDATE_COMMAND_UI(ID_VIEW_DEPOT, OnUpdateViewDepot)
END_MESSAGE_MAP()

CDepotView::CDepotView() 
{
	m_content = &m_depotTreeCtrl;
}

CDepotView::~CDepotView() {}

bool CDepotView::CreateContent()
{
	if(!m_depotTreeCtrl.Create( WS_CHILD | WS_VISIBLE, CRect(0, 0, 10, 10), this, 1))
		return false;
	return true;
}

void CDepotView::SetToolBarButtons()
{
	m_toolBar.SetButtons(NULL, 4);
	m_toolBar.SetButtonInfo(0, ID_VIEW_UPDATE_LEFT, TBBS_BUTTON, 
		CP4WinToolBarImageList::TBI_REFRESH);
	m_toolBar.SetButtonInfo(1, ID_VIEW_FILTEREDVIEW, TBBS_BUTTON, 
		CP4WinToolBarImageList::TBI_SETFILTER);
	m_toolBar.SetButtonInfo(2, ID_VIEW_CLEARFILTER, TBBS_BUTTON, 
		CP4WinToolBarImageList::TBI_CLEARFILTER);
	m_toolBar.SetButtonInfo(3, ID_VIEW_DEPOT, TBBS_DROPDOWN|BTNS_WHOLEDROPDOWN, 
		CP4WinToolBarImageList::TBI_VIEWOPTIONS);
	if (MainFrame()->m_osVer.dwMajorVersion >= 5 && MainFrame()->m_IconsInMenus)
	{
		MainFrame()->SaveToolBarBitmap(CP4WinToolBarImageList::TBI_REFRESH, ID_VIEW_UPDATE);	// use ID_VIEW_UPDATE because that's in menu
		MainFrame()->SaveToolBarBitmap(CP4WinToolBarImageList::TBI_SETFILTER, ID_VIEW_FILTEREDVIEW);
		MainFrame()->SaveToolBarBitmap(CP4WinToolBarImageList::TBI_CLEARFILTER, ID_VIEW_CLEARFILTER);
	}

}

void CDepotView::OnUpdateViewDepot(CCmdUI* pCmdUI) 
{
	pCmdUI->Enable( !SERVER_BUSY() );	
}

void CDepotView::OnDropDown(NMHDR* pNotifyStruct, LRESULT* pResult)
{
	// this function handles the dropdown menus from the toolbar
	NMTOOLBAR* pNMToolBar = (NMTOOLBAR*)pNotifyStruct;
	CRect rect;

	// translate the current toolbar item rectangle into screen coordinates
	// so that we'll know where to pop up the menu
	m_toolBar.GetToolBarCtrl().GetRect(pNMToolBar->iItem, &rect);
	rect.top = rect.bottom;
	::ClientToScreen(pNMToolBar->hdr.hwndFrom, &rect.TopLeft());
	CMenu menu;
	switch(pNMToolBar->iItem)
	{
	case ID_VIEW_DEPOT:
		menu.LoadMenu(IDR_VIEW_DEPOT);
		break;
	default:
		MainFrame()->OnDropDown(pNotifyStruct, pResult);
		return;
	}

	menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, rect.left, rect.top + 1, AfxGetMainWnd());
	*pResult = TBDDRET_DEFAULT;
}

void CDepotView::LButtonDblClk()
{
#ifdef _DEBUG
	CMenu menu;
	menu.LoadMenu(IDR_VIEW_DEPOT);
	menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, 0, 0 + 1, AfxGetMainWnd());
#endif
}
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/DepotView.cpp
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/DepotView.cpp
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.