#if !defined(AFX_DIFF2OBJSDLG_H__D27203CD_1C9C_4CAE_B451_03F46CB17371__INCLUDED_) #define AFX_DIFF2OBJSDLG_H__D27203CD_1C9C_4CAE_B451_03F46CB17371__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Diff2ObjsDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDiff2ObjsDlg dialog class CDiff2ObjsDlg : public CDialog { // Construction public: CDiff2ObjsDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDiff2ObjsDlg) enum { IDD = IDD_DIFF2OBJS }; CString m_Edit1; CString m_Edit2; //}}AFX_DATA int m_Type; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDiff2ObjsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDiff2ObjsDlg) virtual BOOL OnInitDialog(); virtual void OnOK(); // afx_msg void OnHelp(); // afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo); afx_msg void On1Browse(); afx_msg void On2Browse(); //}}AFX_MSG DECLARE_MESSAGE_MAP() LRESULT On1BrowseCallBack(WPARAM wParam, LPARAM lParam); LRESULT On2BrowseCallBack(WPARAM wParam, LPARAM lParam); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DIFF2OBJSDLG_H__D27203CD_1C9C_4CAE_B451_03F46CB17371__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/Diff2ObjsDlg.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/Diff2ObjsDlg.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |