Diff2ObjsDlg.h. #1

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#if !defined(AFX_DIFF2OBJSDLG_H__D27203CD_1C9C_4CAE_B451_03F46CB17371__INCLUDED_)
#define AFX_DIFF2OBJSDLG_H__D27203CD_1C9C_4CAE_B451_03F46CB17371__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Diff2ObjsDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDiff2ObjsDlg dialog

class CDiff2ObjsDlg : public CDialog
{
// Construction
public:
	CDiff2ObjsDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDiff2ObjsDlg)
	enum { IDD = IDD_DIFF2OBJS };
	CString	m_Edit1;
	CString	m_Edit2;
	//}}AFX_DATA

	int m_Type;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDiff2ObjsDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CDiff2ObjsDlg)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
//	afx_msg void OnHelp();
//	afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo);
	afx_msg void On1Browse();
	afx_msg void On2Browse();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
	LRESULT On1BrowseCallBack(WPARAM wParam, LPARAM lParam);
	LRESULT On2BrowseCallBack(WPARAM wParam, LPARAM lParam);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DIFF2OBJSDLG_H__D27203CD_1C9C_4CAE_B451_03F46CB17371__INCLUDED_)
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/Diff2ObjsDlg.h
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/Diff2ObjsDlg.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.