FilterByOwnerDlg.h. #1

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#pragma once


// CFilterByOwnerDlg dialog

class CFilterByOwnerDlg : public CDialog
{
	DECLARE_DYNAMIC(CFilterByOwnerDlg)

public:
	CFilterByOwnerDlg(CWnd* pParent = NULL);   // standard constructor
	virtual ~CFilterByOwnerDlg();

// Dialog Data
	//{{AFX_DATA(CFilterByOwnerDlg)
	enum { IDD = IDD_FILTERBYOWNER };
	int     m_NotUser;
	CString m_Owner;
	BOOL m_IncBlank;
	//}}AFX_DATA

	BOOL m_bShowIncBlanks;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFilterByOwnerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CFilterByOwnerDlg)
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg void OnBrowseUsers();
	afx_msg void OnOwner();
	//}}AFX_MSG
	LRESULT OnBrowseUsersCallBack(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()
};
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#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/FilterByOwnerDlg.h
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//guest/perforce_software/p4win/gui/FilterByOwnerDlg.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.