// LabelView.cpp : implementation file // #include "stdafx.h" #include "p4win.h" #include "LabelView.h" #include "MainFrm.h" #include "ImageList.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CLabelView IMPLEMENT_DYNCREATE(CLabelView, CP4PaneView) BEGIN_MESSAGE_MAP(CLabelView, CP4PaneView) ON_NOTIFY(TBN_DROPDOWN, AFX_IDW_TOOLBAR, OnDropDown) ON_UPDATE_COMMAND_UI(ID_LABELFILTER_SET, OnUpdateFilterLabels) ON_UPDATE_COMMAND_UI(ID_LABELFILTER_CLEAR, OnUpdateClearFilterLabels) END_MESSAGE_MAP() CLabelView::CLabelView() { m_content = &m_labelListCtrl; } CLabelView::~CLabelView() {} bool CLabelView::CreateContent() { if(!m_labelListCtrl.Create( WS_CHILD | WS_VISIBLE, CRect(0, 0, 10, 10), this, 1)) return false; return true; } void CLabelView::SetToolBarButtons() { m_toolBar.SetButtons(NULL, 3); m_toolBar.SetButtonInfo(0, ID_VIEW_UPDATE_RIGHT, TBBS_BUTTON, CP4WinToolBarImageList::TBI_REFRESH); m_toolBar.SetButtonInfo(1, ID_LABELFILTER_SET, TBBS_DROPDOWN, CP4WinToolBarImageList::TBI_SETFILTER); m_toolBar.SetButtonInfo(2, ID_LABELFILTER_CLEAR, TBBS_DROPDOWN, CP4WinToolBarImageList::TBI_CLEARFILTER); } void CLabelView::OnUpdateFilterLabels(CCmdUI* pCmdUI) { pCmdUI->Enable( !SERVER_BUSY() ); } void CLabelView::OnUpdateClearFilterLabels(CCmdUI* pCmdUI) { ((CLabelListCtrl *)GetContentWnd())->OnUpdateClearFilterLabels(pCmdUI); } void CLabelView::OnDropDown(NMHDR* pNotifyStruct, LRESULT* pResult) { // this function handles the dropdown menus from the toolbar NMTOOLBAR* pNMToolBar = (NMTOOLBAR*)pNotifyStruct; CRect rect; // translate the current toolbar item rectangle into screen coordinates // so that we'll know where to pop up the menu m_toolBar.GetToolBarCtrl().GetRect(pNMToolBar->iItem, &rect); rect.top = rect.bottom; ::ClientToScreen(pNMToolBar->hdr.hwndFrom, &rect.TopLeft()); CMenu menu; switch(pNMToolBar->iItem) { case ID_LABELFILTER_SET: menu.LoadMenu(IDR_FILTER_LABEL); break; case ID_LABELFILTER_CLEAR: menu.LoadMenu(IDR_CLEARFILTER_LABEL); break; default: MainFrame()->OnDropDown(pNotifyStruct, pResult); return; } menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, rect.left, rect.top + 1, AfxGetMainWnd()); *pResult = TBDDRET_DEFAULT; }
# | Change | User | Description | Committed | |
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#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/LabelView.cpp | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/LabelView.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |