ChangelistsPage.h. #1

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  • YourUncleBob/
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  • OptionsDlg/
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//
// Copyright 1997 Nicholas J. Irias.  All rights reserved.
//
//

// ChangelistsPage.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CChangelistsPage dialog

class CChangelistsPage : public CPropertyPage
{
	DECLARE_DYNCREATE(CChangelistsPage)

// Construction
public:
	CChangelistsPage();
	~CChangelistsPage();

// Dialog Data
	//{{AFX_DATA(CChangelistsPage)
	enum { IDD = IDD_PAGE_CHANGELISTS };
	BOOL	m_WarnAlreadyOpened;
	BOOL	m_SubmitOnlyChged;
	BOOL	m_RevertUnchged;
	BOOL	m_AutoReopen;
	CString	m_WarnLimit;
	CString	m_WarnLimitOpen;
	CString	m_WarnLimitDiff;
	CButton	m_ExpandChgLists;
	CButton	m_ReExpandChgs;
	CButton	m_ShowClientPath4Chgs;
	CButton	m_ShowOpenActions;
	CButton	m_ShowChangeDescs;
	CButton m_EnablePendingChgsOtherClients;
	CButton	m_ChangeCountRadio;
	int		m_OldChangeCount;
	int		m_UseLongChglistDesc;
	//}}AFX_DATA

protected:
	int m_ErrorCount;
	BOOL m_Inited;

// Overrides
	// ClassWizard generate virtual function overrides
	//{{AFX_VIRTUAL(CChangelistsPage)
	public:
	virtual void OnOK();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	void OnFetchRadio(); 
	void OnShowChgDesc();
	void OnDeselUnchanged();

	// Generated message map functions
	//{{AFX_MSG(CChangelistsPage)
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

private:
};
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/OptionsDlg/ChangelistsPage.h
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/OptionsDlg/ChangelistsPage.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.