ConnectInfoPage.h. #1

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  • guest/
  • YourUncleBob/
  • p4win/
  • main/
  • gui/
  • OptionsDlg/
  • ConnectInfoPage.h.
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//
// Copyright 1997 Nicholas J. Irias.  All rights reserved.
//
//

// ConnectInfoPage.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CConnectInfoPage dialog

class CConnectInfoPage : public CPropertyPage
{
	DECLARE_DYNCREATE(CConnectInfoPage)

// Construction
public:
	CConnectInfoPage();
	~CConnectInfoPage();

// Dialog Data
	//{{AFX_DATA(CConnectInfoPage)
	enum { IDD = IDD_PAGE_CONNECTINFO };
	CButton	m_ReloadOnUncover;
	CButton	m_PollJobs;
	CButton	m_PollIconic;
	CButton	m_AutoPoll;
	int		m_AutoPollTime;
	int     m_ReloadUncoverTime;
	CComboBox m_PortCombo;
	CComboBox m_CharsetCombo;
	CButton	m_ShowConnectSettings;
	CButton	m_ShowConnectPort1st;
	CButton m_LogoutOnExit;
	//}}AFX_DATA

protected:
	CString	m_P4Port;
	CString	m_P4Charset;
	CString m_OrigClient;
	CString m_OrigUser;
	CString m_OrigPort;
	CString m_OrigCharset;
	int m_ErrorCount;
	BOOL m_Inited;

// Overrides
	// ClassWizard generate virtual function overrides
	//{{AFX_VIRTUAL(CConnectInfoPage)
	public:
	virtual void OnOK();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	void OnP4autopoll(); 
	void OnP4ReloadOnUncover();

	// Generated message map functions
	//{{AFX_MSG(CConnectInfoPage)
	virtual BOOL OnInitDialog();
	afx_msg void OnShowConnectSettings();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

private:
	BOOL EditPort( );
	BOOL EditCharset( );
};
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/OptionsDlg/ConnectInfoPage.h
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/OptionsDlg/ConnectInfoPage.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.