// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // ConnectInfoPage.h : header file // ///////////////////////////////////////////////////////////////////////////// // CConnectInfoPage dialog class CConnectInfoPage : public CPropertyPage { DECLARE_DYNCREATE(CConnectInfoPage) // Construction public: CConnectInfoPage(); ~CConnectInfoPage(); // Dialog Data //{{AFX_DATA(CConnectInfoPage) enum { IDD = IDD_PAGE_CONNECTINFO }; CButton m_ReloadOnUncover; CButton m_PollJobs; CButton m_PollIconic; CButton m_AutoPoll; int m_AutoPollTime; int m_ReloadUncoverTime; CComboBox m_PortCombo; CComboBox m_CharsetCombo; CButton m_ShowConnectSettings; CButton m_ShowConnectPort1st; CButton m_LogoutOnExit; //}}AFX_DATA protected: CString m_P4Port; CString m_P4Charset; CString m_OrigClient; CString m_OrigUser; CString m_OrigPort; CString m_OrigCharset; int m_ErrorCount; BOOL m_Inited; // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CConnectInfoPage) public: virtual void OnOK(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void OnP4autopoll(); void OnP4ReloadOnUncover(); // Generated message map functions //{{AFX_MSG(CConnectInfoPage) virtual BOOL OnInitDialog(); afx_msg void OnShowConnectSettings(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: BOOL EditPort( ); BOOL EditCharset( ); };
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/OptionsDlg/ConnectInfoPage.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/OptionsDlg/ConnectInfoPage.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |