P4Menu.h. #1

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// P4Menu.h: interface for the CP4Menu class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_P4MENU_H__36E8FE16_A6BC_11D4_8399_009027AF6042__INCLUDED_)
#define AFX_P4MENU_H__36E8FE16_A6BC_11D4_8399_009027AF6042__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CP4Menu : public CMenu  
{

public:
	CP4Menu();
	virtual ~CP4Menu();

	BOOL TrackPopupMenu(UINT nFlags, int x, int y,
						CWnd* pWnd, LPCRECT lpRect = 0);
};

#endif // !defined(AFX_P4MENU_H__36E8FE16_A6BC_11D4_8399_009027AF6042__INCLUDED_)
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/P4Menu.h
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/P4Menu.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.