P4PaneContent.cpp. #1

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// P4PaneContent.cpp : implementation file
//

#include "stdafx.h"
#include "p4win.h"
#include "P4PaneContent.h"
#include "P4PaneView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CP4PaneContent

CP4PaneContent::CP4PaneContent()
	: m_depotWnd(0)
	, m_changeWnd(0)
	, m_oldChgWnd(0)
	, m_jobWnd(0)
{}

CP4PaneView * CP4PaneContent::GetView() 
{ 
	return DYNAMIC_DOWNCAST(CP4PaneView, GetWnd()->GetParent()); 
}

void CP4PaneContent::SetBranchWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_branchWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_branchWnd = wnd->m_hWnd;
	}
	ASSERT(m_branchWnd);
}

void CP4PaneContent::SetChangeWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_changeWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_changeWnd = wnd->m_hWnd;
	}
	ASSERT(m_changeWnd);
}

void CP4PaneContent::SetClientWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_clientWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_clientWnd = wnd->m_hWnd;
	}
	ASSERT(m_clientWnd);
}

void CP4PaneContent::SetDepotWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_depotWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_depotWnd = wnd->m_hWnd;
	}
	ASSERT(m_depotWnd);
}

void CP4PaneContent::SetJobWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_jobWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_jobWnd = wnd->m_hWnd;
	}
	ASSERT(m_jobWnd);
}

void CP4PaneContent::SetLabelWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_labelWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_labelWnd = wnd->m_hWnd;
	}
	ASSERT(m_labelWnd);
}

void CP4PaneContent::SetOldChgWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_oldChgWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_oldChgWnd = wnd->m_hWnd;
	}
	ASSERT(m_oldChgWnd);
}

void CP4PaneContent::SetUserWnd(CWnd *wnd) 
{ 
	CP4PaneView * pv = DYNAMIC_DOWNCAST(CP4PaneView, wnd);
	if(pv)
	{
		// target is a CP4PaneView, so we actually want to
		// send messages to its content window
		m_userWnd = pv->GetContent()->GetWnd()->m_hWnd;
	}
	else
	{
		// assume messages should go to the window given
		m_userWnd = wnd->m_hWnd;
	}
	ASSERT(m_userWnd);
}

// By default, just pass Drag/Drop back up to CView
// Subclasses of CP4PaneContent can override these functions to
// implement Drag/Drop

DROPEFFECT CP4PaneContent::OnDragEnter(COleDataObject* pDataObject, DWORD dwKeyState, CPoint point)
{
	return (DYNAMIC_DOWNCAST(CView,GetWnd()->GetParent()))->CView::OnDragEnter(pDataObject, dwKeyState, point);
}

void CP4PaneContent::OnDragLeave()
{
	(DYNAMIC_DOWNCAST(CView,GetWnd()->GetParent()))->CView::OnDragLeave();
}

DROPEFFECT CP4PaneContent::OnDragOver(COleDataObject* pDataObject, DWORD dwKeyState, CPoint point)
{
	return (DYNAMIC_DOWNCAST(CView,GetWnd()->GetParent()))->CView::OnDragOver(pDataObject, dwKeyState, point);
}

BOOL CP4PaneContent::OnDrop(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point)
{
	return (DYNAMIC_DOWNCAST(CView,GetWnd()->GetParent()))->CView::OnDrop(pDataObject, dropEffect, point);
}

# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/P4PaneContent.cpp
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/P4PaneContent.cpp
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.