- //
- // Copyright 1997 Nicholas J. Irias. All rights reserved.
- //
- //
- // P4StatColl.cpp
- #include "stdafx.h"
- #include "P4Win.h"
- #include "P4StatColl.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- CP4StatColl::CP4StatColl()
- {
- m_BlockCount=0;
- m_fs[m_BlockCount]= new CP4FileStats *[BLOCK_ROWS];
- memset(m_fs[m_BlockCount], 0, sizeof(CP4FileStats *) * BLOCK_ROWS);
- m_BlockCount++;
- }
- CP4StatColl::~CP4StatColl()
- {
- DestroyAll();
- }
- void CP4StatColl::SetStats(long rowIndex, CP4FileStats *fs)
- {
- while(rowIndex >= m_BlockCount * BLOCK_ROWS)
- {
- m_fs[m_BlockCount]= new CP4FileStats *[BLOCK_ROWS];
- memset(m_fs[m_BlockCount], 0, sizeof(CP4FileStats *) * BLOCK_ROWS);
- m_BlockCount++;
- }
- int block=rowIndex/BLOCK_ROWS;
- int offset=rowIndex%BLOCK_ROWS;
- if(m_fs[block][offset] != 0)
- delete m_fs[block][offset];
- m_fs[block][offset]= fs;
- }
- CP4FileStats *CP4StatColl::GetStats(long rowIndex)
- {
- int block=rowIndex/BLOCK_ROWS;
- int offset=rowIndex%BLOCK_ROWS;
- return m_fs[block][offset];
- }
- void CP4StatColl::DestroyAll()
- {
- int offset;
- for(int block =0; block < m_BlockCount; block++)
- {
- for(offset=0; offset < BLOCK_ROWS; offset++)
- {
- if(m_fs[block][offset] != 0)
- delete m_fs[block][offset];
- }
- delete [] m_fs[block];
- }
- m_BlockCount=0;
- }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
9 years ago | |
//guest/perforce_software/p4win/main/gui/P4StatColl.cpp | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | 9 years ago | |
//guest/perforce_software/p4win/gui/P4StatColl.cpp | |||||
#1 | 8562 | Matt Attaway | These feet never stop running. Initial commit of the P4Win source code. To the be...st of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. « |
11 years ago |