SetPwdDlg.cpp. #1

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// SetPwdDlg.cpp : implementation file
//

#include "stdafx.h"
#include "p4win.h"
#include "SetPwdDlg.h"
#include "cmd_password.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSetPwdDlg dialog


CSetPwdDlg::CSetPwdDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSetPwdDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSetPwdDlg)
	m_NewPwd = _T("");
	m_NewPwd2 = _T("");
	m_OldPwd = _T("");
	m_RememberPSW = TRUE;
	//}}AFX_DATA_INIT
	m_bLogin = FALSE;
	m_Key = 0;
}


void CSetPwdDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSetPwdDlg)
	DDX_Text(pDX, IDC_PWDNEW, m_NewPwd);
	DDV_MaxChars(pDX, m_NewPwd, 32);
	DDX_Text(pDX, IDC_PWDNEW2, m_NewPwd2);
	DDV_MaxChars(pDX, m_NewPwd2, 32);
	DDX_Text(pDX, IDC_PWDOLD, m_OldPwd);
	DDV_MaxChars(pDX, m_OldPwd, 32);
	DDX_Check(pDX, IDC_REMBRPSW, m_RememberPSW);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CSetPwdDlg, CDialog)
	//{{AFX_MSG_MAP(CSetPwdDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSetPwdDlg message handlers

BOOL CSetPwdDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();

	if (m_bLogin || GET_SECURITYLEVEL() >= 2)
	{
		m_RememberPSW = FALSE;
		GetDlgItem(IDC_REMBRPSW)->EnableWindow(FALSE);
		GetDlgItem(IDC_REMBRPSW)->ShowWindow(SW_HIDE);
	}

	if (!m_Caption.IsEmpty())
		SetWindowText(m_Caption);

	UpdateData(FALSE);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CSetPwdDlg::OnOK() 
{
	UpdateData(TRUE);

    if( !CCmd_Password::PrepPassword( m_OldPwd ) ||
        !CCmd_Password::PrepPassword( m_NewPwd ) ||
        !CCmd_Password::PrepPassword( m_NewPwd2 ))
	{
		AfxMessageBox(LoadStringResource(IDS_PASSWORD_MAY_NOT_CONTAIN__SPACES_OR_POUNDSIGN) + 
                      LoadStringResource(IDS_LF_PLEASE_TRY_AGAIN), 
					  MB_ICONEXCLAMATION);
		return;
	}
	else if( m_NewPwd.Compare(m_NewPwd2) != 0 )
	{
		AfxMessageBox(LoadStringResource(IDS_NEW_PASSWORD_DOES_NOT_MATCH_CONFIRMATION_PASSWORD) + 
                      LoadStringResource(IDS_LF_PLEASE_TRY_AGAIN), 
					  MB_ICONEXCLAMATION);
		return;
	}

	BOOL b = FALSE;
	if (m_OldPwd != m_NewPwd)
	{
		CCmd_Password cmd;
		cmd.Init( NULL, FALSE, m_Key ? TRUE : FALSE, m_Key );
		if( cmd.Run( m_OldPwd, m_NewPwd ) )
		{
			CString txt= cmd.GetErrorText();
			if( !txt.IsEmpty() && txt.Find(_T("Password deleted.")) != 0)
			{
				AfxMessageBox(txt + LoadStringResource(IDS_LF_PLEASE_TRY_AGAIN), 
					MB_ICONEXCLAMATION);
				return;
			}
			// Make sure our temporary copy is updated;
			// bug don't get encrypted version for p4 login
			if (!m_bLogin)
				m_NewPwd = GET_P4REGPTR()->GetPasswordfromReg( );	// get the encrypted version
			GET_P4REGPTR()->SetP4Password( m_NewPwd, TRUE, FALSE, FALSE );
		}
		b = TRUE;
	}
	if (b || (m_OldPwd == m_NewPwd))
	{
		if (!m_RememberPSW)
		{
			HKEY	hkKEY;

			RegOpenKeyEx(HKEY_CURRENT_USER,_T("Software\\Perforce\\environment"),0,KEY_WRITE,&hkKEY);
			RegDeleteValue(hkKEY, _T("P4PASSWD"));
			RegCloseKey(hkKEY);
			if (!m_bLogin)
				AddToStatus(LoadStringResource(IDS_PSWD_FORGOTTEN));
			b = TRUE;
		}

		// And get out of here
		if (b)
			CDialog::OnOK();
	}
	if (!b)
	{
		AfxMessageBox(LoadStringResource(IDS_OLD_NEW_PSWD_SAME)
					+ LoadStringResource(IDS_LF_PLEASE_TRY_AGAIN), 
						MB_ICONEXCLAMATION);
	}
}

# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/SetPwdDlg.cpp
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/SetPwdDlg.cpp
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.