// SortListHeader.cpp : implementation file
//
#include "stdafx.h"
#include "p4win.h"
#include "SortListHeader.h"
#include "WindowsVersion.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSortListHeader
CSortListHeader::CSortListHeader()
{
m_SortColumn=-1;
}
CSortListHeader::~CSortListHeader()
{
}
BEGIN_MESSAGE_MAP(CSortListHeader, CHeaderCtrl)
//{{AFX_MSG_MAP(CSortListHeader)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSortListHeader message handlers
int CSortListHeader::SetSortImage( int Column, BOOL Ascending )
{
int PreviousColumn = m_SortColumn;
m_SortColumn = Column;
m_SortAscending = Ascending;
// Change the previous item to not owner draw or sort
HD_ITEM hditem;
hditem.mask = HDI_FORMAT;
GetItem(PreviousColumn, &hditem);
#if _MFC_VER >= 0x0700
hditem.fmt &= ~(HDF_OWNERDRAW | HDF_SORTUP | HDF_SORTDOWN);
#else
hditem.fmt &= ~(HDF_OWNERDRAW);
#endif
SetItem(PreviousColumn, &hditem);
// Change the new item to owner draw or sort
GetItem(Column, &hditem);
#if _MFC_VER >= 0x0700
if(TheApp()->GetWindowsVersion()->GetComCtl32Version() < PACKVERSION(6,00))
{
hditem.fmt |= HDF_OWNERDRAW;
}
else
{
if(Ascending)
hditem.fmt |= HDF_SORTUP;
else
hditem.fmt |= HDF_SORTDOWN;
}
#else
hditem.fmt |= HDF_OWNERDRAW;
#endif
SetItem( Column, &hditem );
// Invalidate header control so that it gets redrawn
Invalidate();
return PreviousColumn;
}
void CSortListHeader::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
{
CDC dc;
dc.Attach( lpDrawItemStruct->hDC );
// Get the column rect
CRect rcLabel( lpDrawItemStruct->rcItem );
// Save DC
int nSavedDC = dc.SaveDC();
// Set clipping region to limit drawing within column
CRgn rgn;
rgn.CreateRectRgnIndirect( &rcLabel );
dc.SelectObject( &rgn );
rgn.DeleteObject();
// Draw the background
CBrush backBrush(::GetSysColor(COLOR_3DFACE));
dc.FillRect(rcLabel, &backBrush);
// The Labels are offset by a fixed number of pixels
int offset = 6;
// Get the column text and format
TCHAR buf[256];
HD_ITEM hditem;
hditem.mask = HDI_TEXT | HDI_FORMAT;
hditem.pszText = buf;
hditem.cchTextMax = 255;
GetItem( lpDrawItemStruct->itemID, &hditem );
// Determine format for drawing column label
UINT uFormat = DT_SINGLELINE | DT_NOPREFIX | DT_NOCLIP
| DT_VCENTER | DT_END_ELLIPSIS ;
if( hditem.fmt & HDF_CENTER)
uFormat |= DT_CENTER;
else if( hditem.fmt & HDF_RIGHT)
uFormat |= DT_RIGHT;
else
uFormat |= DT_LEFT;
// Adjust the rect if the mouse button is pressed on it
if( lpDrawItemStruct->itemState == ODS_SELECTED )
{
rcLabel.left++;
rcLabel.top += 2;
rcLabel.right++;
}
// Adjust the rect further if Sort arrow is to be displayed
if( lpDrawItemStruct->itemID == (UINT) m_SortColumn )
{
rcLabel.right -= 3 * offset;
}
rcLabel.left += offset;
// Draw column label
if( rcLabel.left < rcLabel.right )
dc.DrawText(buf,-1,rcLabel, uFormat);
// Draw the Sort arrow
if( lpDrawItemStruct->itemID == (UINT) m_SortColumn )
{
CRect rcIcon( lpDrawItemStruct->rcItem );
// Set up pens to use for drawing the triangle
CPen penLight(PS_SOLID, 1, RGB(0xff, 0xff, 0xff));//GetSysColor(COLOR_3DHILIGHT));
CPen penShadow(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW));
CPen *pOldPen = dc.SelectObject( &penLight );
CPoint v[3];
// this drawing code is pretty ugly, but it seems to faithfully reproduce
// the look of the arrows used by Explorer and Outlook. The better way
// might be to grab the bitmaps from shell32.dll (id# 133 & 134) and draw
// the arrows using them.
if( m_SortAscending )
{
v[0]= CPoint(rcIcon.right - (3+1)*offset/2, (rcIcon.bottom - offset)/2);
v[1]= CPoint(rcIcon.right - (3+0)*offset/2, (rcIcon.bottom + offset)/2);
v[2]= CPoint(rcIcon.right - (3+2)*offset/2, (rcIcon.bottom + offset)/2);
// Draw triangle pointing upwards
dc.MoveTo( v[2].x-1, v[2].y );
dc.LineTo( v[1].x, v[1].y );
dc.LineTo( v[0].x-1, v[0].y-1 );
// draw again to fatten up the line
dc.MoveTo( v[0].x, v[0].y );
dc.LineTo( v[1].x+1, v[1].y+1 );
dc.SelectObject( &penShadow );
dc.MoveTo( v[2].x-1, v[2].y-1 );
dc.LineTo( v[0].x, v[0].y-1 );
// draw again to fatten up the line
dc.MoveTo( v[0].x-2, v[0].y+1 );
dc.LineTo( v[2].x, v[2].y );
}
else
{
v[0]= CPoint(rcIcon.right - (3+1)*offset/2, (rcIcon.bottom + offset)/2);
v[1]= CPoint(rcIcon.right - (3+2)*offset/2, (rcIcon.bottom - offset)/2);
v[2]= CPoint(rcIcon.right - (3+0)*offset/2, (rcIcon.bottom - offset)/2);
// Draw triangle pointing downwards
dc.SelectObject( &penShadow );
dc.MoveTo( v[2].x, v[2].y );
dc.LineTo( v[1].x-1, v[1].y );
dc.LineTo( v[0].x, v[0].y+1 );
// draw again to fatten up the line
dc.MoveTo( v[0].x-1, v[0].y );
dc.LineTo( v[1].x-2, v[1].y-1 );
dc.SelectObject( &penLight );
dc.MoveTo( v[2].x, v[2].y+1 );
dc.LineTo( v[0].x-1, v[0].y+1 );
// draw again to fatten up the line
dc.MoveTo( v[0].x+1, v[0].y-1 );
dc.LineTo( v[2].x-1, v[2].y );
}
// Restore the pen
dc.SelectObject( pOldPen );
}
// Restore dc
dc.RestoreDC( nSavedDC );
// Detach the dc before returning
dc.Detach();
} | # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
||
| //guest/perforce_software/p4win/main/gui/SortListHeader.cpp | |||||
| #1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
| //guest/perforce_software/p4win/gui/SortListHeader.cpp | |||||
| #1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |
||