#if !defined(AFX_TOOLSARGS_H__31BF7FD3_21F8_11D4_8350_009027AF6042__INCLUDED_) #define AFX_TOOLSARGS_H__31BF7FD3_21F8_11D4_8350_009027AF6042__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ToolsArgs.h : header file // ///////////////////////////////////////////////////////////////////////////// // CToolsArgs dialog class CToolsArgs : public CDialog { // Construction public: CToolsArgs(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CToolsArgs) enum { IDD = IDD_CUSTOMIZEARGS }; CButton m_OkBtn; CComboBox m_ArgsCombo; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CToolsArgs) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CString m_Title; CString m_Args; CString m_StatusMsg; BOOL m_ShowBrowse; CString m_InitDir; public: CString GetArgs() { return m_Args; } void SetTitle(CString title) { m_Title = title; } void SetStatusText(CString statusmsg) { m_StatusMsg = statusmsg; } void SetShowBrowse(BOOL showBrowse) { m_ShowBrowse = showBrowse; } protected: // Generated message map functions //{{AFX_MSG(CToolsArgs) virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnShowWindow(BOOL bShow, UINT nStatus); afx_msg void OnBrowse(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void GetArgsValue(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TOOLSARGS_H__31BF7FD3_21F8_11D4_8350_009027AF6042__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/ToolsArgs.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/ToolsArgs.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |