ViewerDlg.h. #1

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// ViewerDlg.h : header file
//

#ifndef __VIEWERDLG__
#define __VIEWERDLG__
/////////////////////////////////////////////////////////////////////////////
// CViewerDlg dialog

class CViewerDlg : public CDialog
{
// Construction
public:
	CViewerDlg(CWnd* pParent = NULL);   // standard constructor
	CString m_Viewer;
	CString GetViewer() { return m_Viewer; }
	int m_NumMRUViewers;

// Dialog Data
	//{{AFX_DATA(CViewerDlg)
	enum { IDD = IDD_VIEWERSELECT };
	CP4ListBox	m_MRUList;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CViewerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
    void GetViewerFromControls();

	// Generated message map functions
	//{{AFX_MSG(CViewerDlg)
	afx_msg void OnRadio();
	afx_msg void OnFindviewer();
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg void OnDblclkMruList();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#endif // __VIEWERDLG__
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/ViewerDlg.h
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//guest/perforce_software/p4win/gui/ViewerDlg.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.