Cmd_PrepEdit.cpp. #1

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  • Cmd_PrepEdit.cpp.
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//
// Copyright 1997 Nicholas J. Irias.  All rights reserved.
//
//

// Cmd_PrepEdit.cpp

#include "stdafx.h"
#include "p4win.h"
#include "cmd_get.h"
#include "cmd_listopstat.h"
#include "cmd_prepedit.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


IMPLEMENT_DYNCREATE(CCmd_PrepEdit, CP4Command)


CCmd_PrepEdit::CCmd_PrepEdit(CGuiClient *client) : CP4Command(client)
{
	m_ReplyMsg= WM_P4PREPEDIT;
	m_TaskName= _T("PrepEdit");
	m_WarnIfLocked = FALSE;
}


BOOL CCmd_PrepEdit::Run(LPCTSTR filespec, BOOL getHead, BOOL addFile)
{
	// Record the args
	m_FileName=filespec;
	m_GetHead=getHead;
	m_AddFile=addFile;
	return CP4Command::Run();
}

void CCmd_PrepEdit::PreProcess(BOOL& done)
{
	Error e;
	CStringList files;
	CString temp;

	// Get the file at head if required
	if(m_GetHead)
	{
		CCmd_Get *pCmd1= new CCmd_Get(m_pClient);
		pCmd1->Init(m_ReplyWnd, RUN_SYNC, HOLD_LOCK);
		pCmd1->SetOpeningForEdit(TRUE);
		temp= m_FileName+_T("#head");
		files.AddHead(temp);
		if(pCmd1->Run(&files, FALSE) )
			m_FatalError= pCmd1->GetError();
		else
		{
			delete pCmd1;
			m_ErrorTxt= _T("Unable to run Sync");
			m_FatalError=TRUE;
			return;
		}
        pCmd1->CloseConn(&e);
		// Make sure depot window gets updated (and pCmd1 is deleted)
		::PostMessage( m_ReplyWnd, pCmd1->GetReplyMsg(), (WPARAM) pCmd1, 0);
	}

	// Edit the file
	CCmd_ListOpStat *pCmd2= new CCmd_ListOpStat(m_pClient);
	pCmd2->Init(m_ReplyWnd, RUN_SYNC);
	pCmd2->SetWarnIfLocked(m_WarnIfLocked);
	files.RemoveAll();
	files.AddHead(m_FileName);
	if(pCmd2->Run(&files, m_AddFile ? P4ADD : P4EDIT) )
		m_FatalError= pCmd2->GetError();
	else
	{
		delete pCmd2;
		m_ErrorTxt= _T("Unable to run Edit");
		m_FatalError=TRUE;
		return;
	}
    pCmd2->CloseConn(&e);
	// Make sure depot window gets updated (and pCmd1 is deleted)
	::PostMessage( m_ReplyWnd, pCmd2->GetReplyMsg(), (WPARAM) pCmd2, 0);

	// Note:
	// By setting done=TRUE, we prevent the main ExecCommand loop from running,
	// so this command will consist only of the subcommands that were invoked
	// in PreProcess()
	done=TRUE;
}



# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/p4api/Cmd_PrepEdit.cpp
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/p4api/Cmd_PrepEdit.cpp
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.