// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_PrepEdit.h // // #include "P4Command.h" class CCmd_PrepEdit : public CP4Command { // Construction public: CCmd_PrepEdit(CGuiClient *client=NULL); DECLARE_DYNCREATE(CCmd_PrepEdit) BOOL Run(LPCTSTR filespec, BOOL getHead, BOOL addFile); void SetWarnIfLocked( BOOL b ) { m_WarnIfLocked = b; } protected: // Attributes CString m_FileName; BOOL m_GetHead; BOOL m_AddFile; BOOL m_WarnIfLocked; // CP4Command overrides virtual void PreProcess(BOOL& done); };
# | Change | User | Description | Committed | |
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#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/p4api/Cmd_PrepEdit.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_PrepEdit.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |