- //
- // Copyright 1997 Nicholas J. Irias. All rights reserved.
- //
- //
- // P4CommandStatus.h
- //
- /////////////////////////////////////////////////////////////////////////////
- #include "stdafx.h"
- #include "p4win.h"
- #include "p4command.h"
- CCriticalSection g_cSection;
- CP4CommandStatus::CP4CommandStatus()
- {
- m_CommandNumber=0;
- m_ServerBusy=FALSE;
- m_ServerUnicode=TRUE;
- Reset();
- }
- void CP4CommandStatus::Reset()
- {
- m_ServerLevel=0;
- m_SecurityLevel=0;
- m_RequestAbort=FALSE;
- m_ServerNoCase=FALSE;
- }
- void CP4CommandStatus::RequestAbort()
- {
- ASSERT(AfxGetThread() == (CWinThread*) AfxGetApp());
- m_RequestAbort=TRUE;
- }
- BOOL CP4CommandStatus::GetServerLock( int &lock )
- {
- BOOL success= FALSE;
- lock=0;
- g_cSection.Lock();
- if( !m_ServerBusy )
- {
- lock= ++m_CommandNumber;
- success= TRUE;
- m_ServerBusy=TRUE;
- }
- g_cSection.Unlock();
- return success;
- }
- void CP4CommandStatus::ReleaseServerLock( int &lock )
- {
- ASSERT( lock == m_CommandNumber );
- ASSERT( m_ServerBusy );
- lock= 0;
- g_cSection.Lock();
- m_ServerBusy=FALSE;
- PumpQueue();
- g_cSection.Unlock();
- }
- // When a server lock is released, the next item in the queue is
- // started by spawning a new thread
- void CP4CommandStatus::PumpQueue( )
- {
- g_cSection.Lock();
- POSITION pos= m_Queue.GetHeadPosition();
- if( pos != NULL )
- {
- // Get the top command out of the queue, and give it a key
- CP4Command *pCmd= (CP4Command *) m_Queue.GetAt(pos);
- m_Queue.RemoveAt(pos);
- ASSERT_KINDOF(CP4Command, pCmd);
- pCmd->SetServerKey(++m_CommandNumber);
- // And start the command
- pCmd->AsyncExecCommand();
- // Server will be busy till the just-spawned command is done
- m_ServerBusy= TRUE;
- }
- g_cSection.Unlock();
- }
- void CP4CommandStatus::QueueCommand( CP4Command *pCmd )
- {
- ASSERT_KINDOF(CP4Command, pCmd);
- g_cSection.Lock();
- m_Queue.AddTail(pCmd);
- if( !m_ServerBusy )
- PumpQueue();
- g_cSection.Unlock();
- }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
9 years ago | |
//guest/perforce_software/p4win/main/gui/p4api/P4CommandStatus.cpp | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | 9 years ago | |
//guest/perforce_software/p4win/gui/p4api/P4CommandStatus.cpp | |||||
#1 | 8562 | Matt Attaway | These feet never stop running. Initial commit of the P4Win source code. To the be...st of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. « |
11 years ago |