// FlatSplitter.cpp : implementation file // #include "stdafx.h" #include "FlatSplitter.h" #include <..\\src\\mfc\\afximpl.h> #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFlatSplitter IMPLEMENT_DYNCREATE(CFlatSplitter, CSplitterWnd) BEGIN_MESSAGE_MAP(CFlatSplitter, CSplitterWnd) END_MESSAGE_MAP() CFlatSplitter::CFlatSplitter() { } CFlatSplitter::~CFlatSplitter() { } #ifndef CX_BORDER #define CX_BORDER 1 #endif #ifndef CY_BORDER #define CY_BORDER 1 #endif void CFlatSplitter::OnDrawSplitter(CDC* pDC, ESplitType nType, const CRect& rectArg) { // This is a modification of CSplitterWnd::OnDrawSplitter() // Unfortunately, CSplitterWnd borders aren't configurable, so this is // the only way to get a flatter look to the splitters. // if pDC == NULL, then just invalidate if (pDC == NULL) { RedrawWindow(rectArg, NULL, RDW_INVALIDATE|RDW_NOCHILDREN); return; } ASSERT_VALID(pDC); // otherwise, actually draw CRect rect = rectArg; switch (nType) { case splitBorder: pDC->Draw3dRect(rect, afxData.clrBtnFace, afxData.clrBtnFace); rect.InflateRect(-CX_BORDER, -CY_BORDER); pDC->Draw3dRect(rect, afxData.clrBtnShadow, afxData.clrBtnHilite); return; case splitIntersection: break; case splitBox: pDC->Draw3dRect(rect, afxData.clrBtnShadow, afxData.clrBtnHilite); rect.InflateRect(-CX_BORDER, -CY_BORDER); pDC->Draw3dRect(rect, afxData.clrBtnFace, afxData.clrBtnFace); rect.InflateRect(-CX_BORDER, -CY_BORDER); break; case splitBar: break; default: ASSERT(FALSE); // unknown splitter type } // fill the middle COLORREF clr = afxData.clrBtnFace; pDC->FillSolidRect(rect, clr); }
# | Change | User | Description | Committed | |
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#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/FlatSplitter.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |