// IntegContinue.cpp: implementation of the CIntegContinue class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "p4win.h" #include "IntegContinue.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CIntegContinue::CIntegContinue() { } //CIntegContinue::CIntegContinue(CIntegSheet dlg) //{ //} CIntegContinue::CIntegContinue(LPCTSTR reference, LPCTSTR revRange, LPCTSTR commonPath, BOOL isBranch, BOOL isReverse, BOOL isNoCopy, BOOL isForced, BOOL isForcedDirect, BOOL isRename, BOOL isPreview, int changeNum, BOOL isPermitDelReadd, int delReaddType, BOOL isBaselessMerge, BOOL isIndirectMerge, BOOL isPropagateTypes, BOOL isBaseViaDelReadd, int branchFlag, BOOL bBiDir, int newChangeNbr) { m_changeNum = changeNum; m_isPreview = isPreview; m_isRename = isRename; m_isForced = isForced; m_isForcedDirect = isForcedDirect; m_isNoCopy = isNoCopy; m_isReverse = isReverse; m_isBranch = isBranch; m_commonPath= commonPath; m_revRange = revRange; m_reference = reference; m_isPermitDelReadd = isPermitDelReadd; m_DelReaddType = delReaddType; m_isBaselessMerge = isBaselessMerge; m_isIndirectMerge = isIndirectMerge; m_isPropagateTypes = isPropagateTypes; m_isBaseViaDelReadd = isBaseViaDelReadd; m_BranchFlag = branchFlag; m_BiDir = bBiDir; m_NewChangeNbr = newChangeNbr; } CIntegContinue::~CIntegContinue() { }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/IntegContinue.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |