#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QLineEdit> class ClientKitApi; namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); Ui::MainWindow *ui; private slots: void on_actionClientKit_Help_Page_triggered(); void on_actionClientKit_Main_Page_triggered(); void setViewUrl(); void adjustLocation(); void adjustTitle(); void setProgress(int p); void startLoading(); void finishLoading(bool ); void addJSObject(); private: ClientKitApi* m_ClientKitApi; QString m_JsMethods; int loadProgress; QLineEdit* locationEdit; void createActions(); void populateMenus(); void initAddressBar(); void initStatusBar(); void connectSignalsAndSlots(); QAction* addressBarText; }; #endif // MAINWINDOW_H
# | Change | User | Description | Committed | |
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#5 | 8115 | David George |
a bunch of changes to the GuiApi - probably bound to change, though, so use at your own risk! beginnings of migrating to an "all windows are created equal" model. (as opposed to a MainWindow) removing the unreliable Qt execution of the .js methods - please include in your HTML (<script type="text/javascript" src="qrc:/js/ClientKitMethods.js"></script>) |
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#4 | 8101 | David George |
beginning of _massive_ re-factoring your current build settings will fail create a new project from newly added .pro file (but change its p4api paths to match your old one) look for updated README as soon as Dave agrees that changes are _indeed_ for the best (Changes by Jaimen) |
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#3 | 8099 | David George | Added deleteClientKitApi method. | ||
#2 | 8086 | David George | A slew of changes initially done on the internal Perforce server, including async and native file/folder launching. | ||
#1 | 8083 | David George |
Merging //guest/james_creasy/ClientKit/... to //guest/david_george/ClientKit/... This merge also includes changes grabbed from the internal Perforce depot. |
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//guest/james_creasy/ClientKit/mainwindow.h | |||||
#1 | 8060 | james_creasy | Client Kit for Perforce |