<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{87706A03-A7B2-77C1-2DF2-2CC6B32FD0EF}</ProjectGuid> <OutputType>Library</OutputType> <RootNamespace> </RootNamespace> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <FileAlignment>512</FileAlignment> <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile> <CompilerResponseFile> </CompilerResponseFile> <UnityProjectType>Editor:5</UnityProjectType> <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget> <UnityVersion>4.6.1f1</UnityVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\UnityVS_bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <DefineConstants>TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> <OutputPath>bin\x86\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> <DebugType>pdbonly</DebugType> <PlatformTarget>x86</PlatformTarget> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> <OutputPath>bin\x86\Release\</OutputPath> <DefineConstants>TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> <DebugType>pdbonly</DebugType> <PlatformTarget>x86</PlatformTarget> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> <OutputPath>bin\x64\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> <DebugType>pdbonly</DebugType> <PlatformTarget>x64</PlatformTarget> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> <OutputPath>bin\x64\Release\</OutputPath> <DefineConstants>TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> <DebugType>pdbonly</DebugType> <PlatformTarget>x64</PlatformTarget> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <ItemGroup> <Reference Include="mscorlib" /> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="Boo.Lang" /> <Reference Include="UnityScript.Lang" /> <Reference Include="UnityEngine"> <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath> </Reference> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine.UI"> <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="p4api.net"> <HintPath>Assets\P4Connect\Editor\p4api.net.dll</HintPath> </Reference> <Reference Include="P4Connect"> <HintPath>Assets\P4Connect\Editor\P4Connect.dll</HintPath> </Reference> <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge"> <HintPath>Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath> </Reference> <Reference Include="SyntaxTree.VisualStudio.Unity.Messaging"> <HintPath>Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll</HintPath> </Reference> <Reference Include="UnityVS.VersionSpecific"> <HintPath>Assets\UnityVS\Editor\UnityVS.VersionSpecific.dll</HintPath> </Reference> <Reference Include="Assembly-UnityScript-firstpass"> <HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="UnityVS.UnitySampleVS2013.CSharp.Plugins.csproj"> <Project>{834045A5-210E-190C-65FE-1406D92AFA77}</Project> <Name>UnityVS.UnitySampleVS2013.CSharp.Plugins</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" /> </Project>
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 12290 | geekstress |
Branching //guest/perforce_software/p4connect/... to //guest/geekstress/dev/p4connect/... |
||
//guest/perforce_software/p4connect/UnitySampleVS2013/UnityVS.UnitySampleVS2013.CSharp.Editor.csproj | |||||
#2 | 11382 | Norman Morse | Updated solutions and projects to remove ANY_CPU and provide x86 and x64 builds | ||
#1 | 11332 | Norman Morse |
Merging //guest/norman_morse/dev/p4connect/... to //guest/perforce_software/p4connect/... |
||
//guest/norman_morse/dev/p4connect/UnitySampleVS2013/UnityVS.UnitySampleVS2013.CSharp.Editor.csproj | |||||
#1 | 11208 | Norman Morse | vs2013 projects for UnityVS |