<? xml version = "1.0" encoding = "UTF-8" ?> <Scheme LastUpgradeVersion = "0700" version = "2.0" > <BuildAction parallelizeBuildables = "NO" buildImplicitDependencies = "NO" > <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES" > <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "2D209D0B1A486992006ECD4E" BuildableName = "XcodePerforcePlugin.xcplugin" BlueprintName = "XcodePerforcePlugin" ReferencedContainer = "container:XcodePerforcePlugin.xcodeproj" > </BuildableReference> </BuildActionEntry> <BuildActionEntry buildForTesting = "YES" buildForRunning = "NO" buildForProfiling = "NO" buildForArchiving = "NO" buildForAnalyzing = "NO" > <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "8966AFCA173EB7BF004150C0" BuildableName = "XcodePerforcePluginTests.xctest" BlueprintName = "XcodePerforcePluginTests" ReferencedContainer = "container:XcodePerforcePlugin.xcodeproj" > </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction buildConfiguration = "Debug" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" > <Testables> </Testables> <AdditionalOptions> </AdditionalOptions> </TestAction> <LaunchAction buildConfiguration = "Debug" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "NO" debugXPCServices = "NO" debugServiceExtension = "internal" allowLocationSimulation = "NO" viewDebuggingEnabled = "No" > <PathRunnable runnableDebuggingMode = "0" FilePath = "/Applications/Xcode.app" > </PathRunnable> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "2D209D0B1A486992006ECD4E" BuildableName = "XcodePerforcePlugin.xcplugin" BlueprintName = "XcodePerforcePlugin" ReferencedContainer = "container:XcodePerforcePlugin.xcodeproj" > </BuildableReference> </MacroExpansion> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction buildConfiguration = "Release" shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" debugDocumentVersioning = "YES" > </ProfileAction> <AnalyzeAction buildConfiguration = "Debug" > </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES" > </ArchiveAction> </Scheme>
#
Change
User
Description
Committed
#2
15948
Jaime Rios
Added p4vc submit functionality; violated rule 0; updated plist for xcode 7 uuid; fixed er ... rors encountered by xcode related to optionals and interoperability with Obj-C++ code. «
9 years ago
#1
11694
Jaime Rios
Initial add of XcodePerforcePlugin project to guest depot.
10 years ago