<?xml version="1.0" encoding="UTF-8"?> <Scheme version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "AA2A7D2A1333FFA60063621D" BuildableName = "P4ObjectLayer.framework" BlueprintName = "P4ObjectLayer" ReferencedContainer = "container:P4ObjectLayer.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> <TestableReference skipped = "NO"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "AA2A7D391333FFA60063621D" BuildableName = "P4ObjectLayerTests.octest" BlueprintName = "P4ObjectLayerTests" ReferencedContainer = "container:P4ObjectLayer.xcodeproj"> </BuildableReference> </TestableReference> </Testables> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB" displayScaleIsEnabled = "NO" displayScale = "1.00" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug"> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction displayScaleIsEnabled = "NO" displayScale = "1.00" shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release"> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme>
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 20722 | jdputsch | initial branch, prep for -Zapp= support | ||
//guest/michael_bishop/MacMenu/src/P4ObjectLayer/P4ObjectLayer.xcodeproj/xcuserdata/mbishop.xcuserdatad/xcschemes/P4ObjectLayer Framework.xcscheme | |||||
#1 | 8331 | Matt Attaway |
Adding initial version of MacMenu for Perforce MacMenu is a helpful Perforce client that sits in your toolbar. It allows you to run standard Perforce operations on the document that is open the currently active editor/viewer. |