class MapTable; class StrPtr; class StrBuf; enum MapType { MapInclude, MapExclude, MapOverlay }; enum MapDir { MapLeftRight, MapRightLeft }; class MapApi { public: MapApi(void); ~MapApi(void); //Functions for getting the contents of the mapping. int Count(); const StrPtr* GetLeft ( int i ); const StrPtr* GetRight( int i ); MapType GetType ( int i ); //Functions for changing the contents of the mapping. void Clear(); void Insert( const StrPtr& lr, MapType t = MapInclude ); void Insert( const StrPtr& l, const StrPtr& r, MapType t = MapInclude ); //Functions for doing interesting things with the mapping. int Translate( const StrPtr& from, StrBuf& to, MapDir d = MapLeftRight ); static MapApi* Join( MapApi* left, MapApi* right ) { return Join( left, MapLeftRight, right, MapLeftRight ); } static MapApi* Join( MapApi* m1, MapDir d1, MapApi* m2, MapDir d2 ); private: MapTable* table; MapApi( MapTable* t ); void Init(); int ambiguous; void Disambiguate(); };
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 20722 | jdputsch | initial branch, prep for -Zapp= support | ||
//guest/michael_bishop/MacMenu/src/P4ObjectLayer/p4api-2010.1.251161/include/p4/mapapi.h | |||||
#1 | 8331 | Matt Attaway |
Adding initial version of MacMenu for Perforce MacMenu is a helpful Perforce client that sits in your toolbar. It allows you to run standard Perforce operations on the document that is open the currently active editor/viewer. |