//========= Copyright 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: A base class for all material proxies in the client dll
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
// identifier was truncated to '255' characters in the debug information
//#pragma warning(disable: 4786)
#include "ProxyEntity.h"
#include "materialsystem/IMaterialVar.h"
class CEntityOriginMaterialProxy : public CEntityMaterialProxy
{
public:
CEntityOriginMaterialProxy()
{
m_pMaterial = NULL;
m_pOriginVar = NULL;
}
virtual ~CEntityOriginMaterialProxy()
{
}
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
m_pMaterial = pMaterial;
bool found;
m_pOriginVar = m_pMaterial->FindVar( "$entityorigin", &found );
if( !found )
{
m_pOriginVar = NULL;
return false;
}
return true;
}
virtual void OnBind( C_BaseEntity *pC_BaseEntity )
{
const Vector &origin = pC_BaseEntity->GetAbsOrigin();
m_pOriginVar->SetVecValue( origin.x, origin.y, origin.z );
}
protected:
IMaterial *m_pMaterial;
IMaterialVar *m_pOriginVar;
};
EXPOSE_INTERFACE( CEntityOriginMaterialProxy, IMaterialProxy, "EntityOrigin" IMATERIAL_PROXY_INTERFACE_VERSION );
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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