//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "proxyentity.h"
#include "IClientRenderable.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Cleanup
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::Release( void )
{
delete this;
}
//-----------------------------------------------------------------------------
// Helper class to deal with floating point inputs
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::OnBind( void *pRenderable )
{
if( !pRenderable )
return;
IClientRenderable *pRend = (IClientRenderable *)pRenderable;
C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
if (pEnt)
{
OnBind(pEnt);
}
}
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
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