//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef MOVIE_EXPLOSION_H
#define MOVIE_EXPLOSION_H
#include "baseparticleentity.h"
class MovieExplosion : public CBaseParticleEntity
{
public:
DECLARE_CLASS( MovieExplosion, CBaseParticleEntity );
DECLARE_SERVERCLASS();
static MovieExplosion* CreateMovieExplosion(const Vector &pos);
};
#endif
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
|